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Samsung Odyssey + on Special this week!

 
Samsung Odyssey + on Special this week!

Shipping via SAPO or does it go through their courier service haha
 
Rift with touch and extra sensor for R4500 in Bloemfontein.

 
Thoughts on Rift S?

I'm sad. I stand to be corrected but it seems a little lacklustre. Screen is better, but lower res than the Samsung Odyssey+ and dropped to 80Hz and no physical IPD. If Samsung released better controllers and some comfort adjustments (which can be achieved with the VR cover and headband, but one shouldn't need that) it would be a winner.

For now, my ideal headset (achievable, let's not talk 8K per eye, 160 FOV, foveated rendering, etc.) is the Odyssey screens with the Rift comfort and touch controllers. Rift S probably has the comfort and the contollers, but not the screens :(
 
I was watching some guy using vr in assetto Corsa 1 doing drift touge using his T300 racing wheel.

It looked amazing in first person.

But not sure about the whole motion sickness in such a fast pace game .

Anybody tried similar?



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I was watching some guy using vr in assetto Corsa 1 doing drift touge using his T300 racing wheel.

It looked amazing in first person.

But not sure about the whole motion sickness in such a fast pace game .

Anybody tried similar?



Sent from my BLA-L09 using Tapatalk

YMMV of course, and I seem to have an iron VR stomach, but my take is that I find simulators to be less "intense" from a VR motion sickness perspective because you have a fixed frame around you (the cockpit, the car, etc.). I still get a rush from a fast moving scene or turn in the road, or if I suddenly drop I get that slight sinking feeling in my stomach, but it is the right amount and what I would expect. So while a fast turn, or a sudden drop/dive etc. gives me a bit of lurch, it does it in the "right way" not in a nausea motion sickness way.

I guess that being in a car with scenery wooshing past is a sensation our brain is used to, so being in VR in a virtual cockpit or dashboard makes sense to out brain thanks to the fixed frame. Of course if someone gets car sick IRL then they probably would too in VR.
 
I was watching some guy using vr in assetto Corsa 1 doing drift touge using his T300 racing wheel.

It looked amazing in first person.

But not sure about the whole motion sickness in such a fast pace game .

Anybody tried similar?



Sent from my BLA-L09 using Tapatalk

In my experience the cockpit of the car around you helps a lot with combating motion sickness. Also....you need a rig powerful enough to run it properly - if you drop frames you are gonna hurl guaranteed.

But if you thought it looked amazing in a video....you are in for a treat if you are actually the person wearing the headset!
 
I'm sad. I stand to be corrected but it seems a little lacklustre. Screen is better, but lower res than the Samsung Odyssey+ and dropped to 80Hz and no physical IPD. If Samsung released better controllers and some comfort adjustments (which can be achieved with the VR cover and headband, but one shouldn't need that) it would be a winner.

For now, my ideal headset (achievable, let's not talk 8K per eye, 160 FOV, foveated rendering, etc.) is the Odyssey screens with the Rift comfort and touch controllers. Rift S probably has the comfort and the contollers, but not the screens :(

Seems like the HP Reverb is even further down your wish list than the Odyssey+ is 2160x2160 per eye....comfort modeled on Rift CV1 (and apparantly improved on)

Only down side is the WMR (Gen 1) tracking and WMR controllers.

I'm holding thumbs for the Valve heaset to see the light with Knuckles controllers....but then we're back to base station setup for tracking.


There's seemingly just no winner at the moment.
 
The Rift S is....a step....in some ways it's a step forwards in some ways backwards.......I guess it's a decent option for a newcomer to VR who wants really decent inside out tracking and controllers.
It's a big deal to make the setup so mach easier. While still having great controllers(WMR I'm looking at you) and great tracking(WMR -__-)

For anyone else it's not really an option for upgrading....basically anyone who already has a VR setup has no point buying a Rift S.
 
The Rift S is....a step....in some ways it's a step forwards in some ways backwards.......I guess it's a decent option for a newcomer to VR who wants really decent inside out tracking and controllers.
It's a big deal to make the setup so mach easier. While still having great controllers(WMR I'm looking at you) and great tracking(WMR -__-)

For anyone else it's not really an option for upgrading....basically anyone who already has a VR setup has no point buying a Rift S.

Agreed. HP Reverb looks good, don't recall price though, but at that resolution performance starts becoming a factor and I don't know to what extent one can render at a lower res and upscale to the headset resolution, running monitors at non-native res is always blurry. Now if one could enable foveated rendering that would be awesome.
(EDIT: I see the price is $600. I picked up the Odyssey+ at $300, so can't complain there, even if I spend $50 on comfort mods)

In theory Rift S should have a higher perceived resolution because of the LCD RGB instead of OLED Pentile display and thankfully won't have the smearing/mura/spud issues Rift CV1 can have due to the OLEDS, but that said Odyssey doesn't seem to have the same issues (I delete my SPUD filed ever so often because I get some weird thing where over time it gets hazy, after deleting the files and letting them regenerate I have deep blacks and no smearing, so it is definitely doable, but I don't think they managed the whole spud file thing properly, mine definitely "degrade" and need to be deleted).
 
(EDIT: I see the price is $600. I picked up the Odyssey+ at $300, so can't complain there, even if I spend $50 on comfort mods)

Consider the Odyssey's RRP is (was) $499 ....perhaps we will see some specials on the Reverb as well in the future.
The $650 version intrigues me more though...I need the wipeable facial interface for work. By HP's own press release, the Reverb is aimed for commercial use...for my industry the increased resolution, comfort and ease of setup hit's the spot exactly. Makes the Vive Pro looks ridiculous (especially at local prices)
 
Consider the Odyssey's RRP is (was) $499 ....perhaps we will see some specials on the Reverb as well in the future.
The $650 version intrigues me more though...I need the wipeable facial interface for work. By HP's own press release, the Reverb is aimed for commercial use...for my industry the increased resolution, comfort and ease of setup hit's the spot exactly. Makes the Vive Pro looks ridiculous (especially at local prices)

True... now a wireless version with those res screens would be great for content delivery, but I guess you couldn't stream that wireless without heavy compression.
 
True... now a wireless version with those res screens would be great for content delivery, but I guess you couldn't stream that wireless without heavy compression.
Foviated compression will handle that.
But both those technologies (Foviated Rendering and Foviated Compression) relies on dependable eye tracking...which is progressing great, but it's not dependable yet.
That will be true Gen 2 HMDs - wider FOV, Higher Res, Eye tracking and all the Foviated tricks.....basically exactly what Micheal Abrash was explaining at Oculus Connect 3 and again at OC 5 last year, but he basically gave us a prefect insight to how far their internal teams are faring with that tech.
 
Foviated compression will handle that.
But both those technologies (Foviated Rendering and Foviated Compression) relies on dependable eye tracking...which is progressing great, but it's not dependable yet.
That will be true Gen 2 HMDs - wider FOV, Higher Res, Eye tracking and all the Foviated tricks.....basically exactly what Micheal Abrash was explaining at Oculus Connect 3 and again at OC 5 last year, but he basically gave us a prefect insight to how far their internal teams are faring with that tech.

I've always wondered how bad a compromise fixed foveated rendering would be (even as just an option) for non eye tracking headsets. I mean maybe it is a pain to only have high res in the center, but then again it could be a decent enough compromise and most headsets already don't have great visuals in the periphery due to lens sweet spots etc.
 
Ok, VR is an absolute must to get into but it needs to be done right in my opinion.

I jumped on the VR bandwagon early; started with google cardboard. Once Oculus released I got my hands on one and after all the hype I was utterly disappointed.

Yes VR is great and the head tracking is amazing but at that terrible resolution I just couldn’t understand what people were talking about. It was terrible. I tried to convince myself that it was worth it by trying different games and experiences but I couldn’t get over the resolution.

Last year March we went to Hong Kong and I got hold of a Samsung odyssey which has a much better resolution and picture quality than both rift and vive.

Well, long story short, I love it. It’s what VR is suppose to be like.

My son has been doing VR since he was 4years old. He learns about the world, the human body, he draws and paints in VR.

My advice : get VR and get it right

PS: I’m selling my Odyssey and willing to do demos in Cape Town to blow you mind away!


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I would actually strongly recommend the Rift S, nothing beats the Oculus Ecosystem and Touch controllers. I have an Oculus Go (which I'm thinking of selling), with the Original Rift and the improved screen and text readability is something I've looked forward too.

Oculus Inside tracking also much better than WMR (They have John Carmack) and ya it's apparently more comfortable, much easier to set up.

The downsides, the IPD will be perfect for 70% of users, imperfect for 20% and unusable for the other 10%.
So far everyone who had issues with the GO, has the same issues with the Rift S.

However, the Oculus Quest is also coming out soon, for the same price and that freedom/experience it's going to give you won't be like anything else out there. And it has an IPD adjustment.

PS.
Get Final Assault on the PC, and lets play. It's currently in my top 5 games this year and it's cheap. It's an RTS remiscent of Command and Conquer.
 
Oh and 80hz will be fine. Few people including myself could notice the difference between 72hz and 90hz. Again, a very minor percentage of the population will have issues with flicker at 72hz, think like 2%. 60hz makes me want to puke.
 
Well since it is a VR topic I wanted to share this.


And my two cents , I think it could easily become the best way to disconnect the human race , but also connect us to possibilities beyond our dreams.

And from a gamer perspective imagine GTA V like this ->
 
I would actually strongly recommend the Rift S, nothing beats the Oculus Ecosystem and Touch controllers. I have an Oculus Go (which I'm thinking of selling), with the Original Rift and the improved screen and text readability is something I've looked forward too.

All true, which I think makes the disappointment sting all the more. The lack of IPD destroys it for many people (including, sadly enough, Palmer Lucky the original founder of Oculus link: LINK) and, to paraphrase, anyone who can't use the Rift S is now effectively locked out of the Oculus ecosystem. I don't think it will affect me, but it is sad. Add IPD adjustment and you would have had a near perfect (based on current gen comparables) headset. Image quality would debatably be the same as Odyssey+ (lower res but more sub-pixels, LCD so no true black but also no smearing), but better tracking and said eco-system.
 
Final Assault review

Best R120 you'll ever spend.
We are actually kind of lucky to have low VR prices.
 
Having owned the mainstream VR tethered units - as well as a few obscure tethered ones, capable but obscure nonetheless ..... I can honestly say the BEST experience I've had has been on an Oculus Go. Ironic, considering the tethered units are usually connected to a beefed up gaming PC and the Go is a standalone device.
 

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