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PlayerUnknown's Battlegrounds

Pretty much what he said ... SA also lacks the concurrent player base for matching to work properly with these kinda games... Let's hope they keep EU open for us ;) BF doesn't require a minimum amount of players for this to work correctly ...

Well if they don't keep it open to us they'll end up having to deal with a lot of angry SA players. Not ideal for an EA title to fuck with the player base.
They should have never sold the game here if they want to pull shit like this. Like you said, at 160-200 it's playable but higher than that it becomes a nightmare.
 
Well if they don't keep it open to us they'll end up having to deal with a lot of angry SA players. Not ideal for an EA title to fuck with the player base.
They should have never sold the game here if they want to pull shit like this. Like you said, at 160-200 it's playable but higher than that it becomes a nightmare.

Especially battlegrounds :/ can't even pick items up on some servers...
 
Sigh, i bought it, played 2 hours, refunded it coz lag is not cool, then bought it again in hopes of local servers and coz i wanted to support the dude that made the game mode :(

Have yet to win a solo, have won 2 duos so far, one with my team mate, and the other without him(he died in the first 5 mins, then i had to solo the rest of the game)

Lag really makes the game hard :(








When will i learn to stop buying early access!!?
 
Wanted to refund but i played more than 2 houtrs :(

Fun and all but the LAG and the graphical issues just doesn't do it for me. Wasted R319. Damn.
 
Wanted to refund but i played more than 2 houtrs :(

Fun and all but the LAG and the graphical issues just doesn't do it for me. Wasted R319. Damn.

Graphical issues?


Sent from my iPhone using Tapatalk
 
Wanted to refund but i played more than 2 houtrs :(

Fun and all but the LAG and the graphical issues just doesn't do it for me. Wasted R319. Damn.

As far as I know you can still request a refund and they will take a look at it

It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours. There are more details below, but even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look.
 
20gb patch!? Isn't the game like 8gb in total?
 
They will seriously have to look at it if they end up ping locking the servers.

Isn't the 20GB odd optimization patch also going up soon?

That's honestly going to be a major let down if they do go through with the ping lock.
While I understand that it's not fun having people with 180ms - 300ms ping in your game (the amount of times I got kicked by players from EU Chivalry Servers for high ping..), it's not like we have an unfair advantage over players in EU? Or am I missing the point of ping lock?

Also, 20GB? Eina..
 
They will seriously have to look at it if they end up ping locking the servers.

Isn't the 20GB odd optimization patch also going up soon?

Yes I agree with that, I really think they will consider it then, as you basically have a game then, that you cannot play at all.
 
Absolutely love this game. Ping on EU servers really does not seem like such a big issue
 
I will say it again.. WAIT FOR SOUTH AFRICAN SERVERS.. Otherwise you will always experience lag..
Come on guys, this ain't news..
 
http://steamcommunity.com/games/578080/announcements/detail/646673219748632258

Players,

This week we roll out our first monthly patch. This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players.

We are opening a Test Server to better manage our updates and ensure stability before we push updates to the Live Servers. We will push each new update to this server on the Wednesday of the week, to allow a full days testing before updating the live servers. We will have the exact time you should expect this server to be online tomorrow, so stay tuned to our Twitter!

We are aware that some of you are experiencing what appear to be memory leaks, and we will work on fixing this going forward, but over the last month, we have been concentrating on improving the performance for min spec systems, and stabilizing FPS for everyone no matter what their PC specs. We are still a relativity small team, so we must focus on one problem at a time right now. We are working to expand the team, but finding the right people with suitable experience and capabilities takes time, so please bear with us.

Next I need to address a slight price change for the game in New Zealand. We’ve been seeing some abnormal patterns in our New Zealand sales. It turns out that due to the comparatively low price in New Zealand (roughly US$25) and the fact that gifting from New Zealand to other countries is not restricted the same as it is for other countries like China, Russia and Brazil, people seem to be exploiting the system. We have slightly raised the price to US$28 to combat this.

I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can.

Finally, before we get to the patch-notes for this month’s update, I want to once again thank everyone for their support over the past month. We broke 100,000 concurrent users on Monday which is a huge milestone for any game and we wouldn’t have done this without the tremendous support of every player, so from all team here, a sincere thank you.

This patch will be deployed for both clients and servers Thursday, April 20, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 1 - Patch Notes

Known issues
The motorbike leans slightly to the right when being driven straight.
The tires of the motorbike cannot be shot out at the moment
[Non-English Players] There are some mistranslated in-game texts and they will be shown in English

Client Performance Improvements
Made some improvements to address the issue of FPS drops when opening the inventory UI
Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
Rendering performance on PCs with minimum system requirements has been improved
Graphic performance and quality on PCs with minimum system requirements has been improved

Server Performance Improvements
Performance improvements have been made with relation to the items spawned in the world

Content Updates
Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
Added a 2X Aimpoint scope
Added a Ballistic Mask
Added 3 new color variations for the Dacia
Added the crossbow back into the game

World
Adjusted the density of environmental elements to be identical across all graphic options
Adjusted object placement to address issues of characters getting stuck
Adjusted placement of trees that were spawning inside houses or above the terrain
Adjusted the frequency of thunder sound effects

UI
Revised certain system messages and item descriptions.
Added descriptions for attachments
The dead team-mate icon will now disappear after a certain time and distance when in team modes
Map markers are now visible to all teammates
Names of teammates now appear on the world map

Gameplay
You are now able to move sideways and backwards in the REVIVE state
The REVIVE timer will no longer decrease when a team mate is attempting to revive you
When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
Adjusted the character position slightly when in the REVIVE state
Made improvements to address the issue of characters shaking while being spectated
You are now able to open the world map when spectating
You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
You can no longer use heal and/or boost items when in water

Action/Gunplay
Adjusted the overall balance on all attachments
Adjusted the overall balance on Assault Rifles
We will continue to balance all weapons and attachments throughout Early Access
Fixed the issue that caused cars to temporarily stop when their tires get shot out
You can now sprint when in the crouch stance
Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
The blood hit effect size now varies according to the weapon caliber
You can now move when in aiming and/or scoping in the prone state
Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
Fixed an issue with the position of the left hand when reloading the AWM
Fixed an issue where aiming from vehicles was not accurate
The positions of bullet hits are now the same for both yourself and the others
Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
Adjusted the ragdoll physics for dead characters to be more natural
Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
Improved the quality of zoomed-in scope views
Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
Added swimming animations to go upwards and downwards
Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
Your character now uses a different animation when in crouch stance while holding a melee weapon
Made improvements to the reload animations for the M249
Made improvements to the reload animations for the P1911
The muzzle flash is now brighter than before and is now visible from a longer distance

Sound
There are now sound effect differences for supersonic and non-supersonic bullet speeds
Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
You can now figure out what floor the opponents are at just by listening to their footsteps
Adjusted the firing sound of the SKS in mid to long range combat
Adjusted the volume of the footsteps

Miscellaneous
We have opened a test server to better manage our content and secure stability for our live environment updates
Additional in-game texts have been localized

Bug fixes
Fixed a bug that caused some buildings to not be visible at long distance
Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
Fixed a bug that caused weapons to clip through walls
Fixed a bug that caused the icons for certain “pants” items to not appear correctly
Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
Fixed a bug that caused the hit effects to play at random
Fixed a bug that caused bald characters to have hair
Fixed a bug that caused disconnects after 5 minutes into a match
 
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Wait wait wait there is a motorbike in the game? O o. Also yeah they released in the last patch that this week's patch would be the optimization patch. Lets see what it does.
 
Oh that explains the huge number of side-haired characters I saw for a while. Thought it was weird.

Is the patch really going to be 20GB?

Sent from my D5803 using Tapatalk
 
I don't mind a 20GB patch if it handles a bunch of stuff. Would even be willing to download it and share with anyone who has bandwidth issues.
 
I don't mind a 20GB patch if it handles a bunch of stuff. Would even be willing to download it and share with anyone who has bandwidth issues.
Might be an issue for me, have a 50GB cap, but I'm sure I can make a plan. It looks like a good patch and it's definitely needed.
 
Yea it looks good.

I'll see if there's a standalone, downloadable patch file. If so I'll get it and distribute it everyone who needs it.

I'll just SMS it through.
 
Yea it looks good.

I'll see if there's a standalone, downloadable patch file. If so I'll get it and distribute it everyone who needs it.

I'll just SMS it through.

Could you fax it to me, I can't receive sms's. On another note, my ADSL is effed so I can't even play. hope its fixed by the time I'm home.
 
Don't have a fax machine anymore unfortunately, but I can print it out and Fedex?

Also, you have to fix it because I'm playing tonight.
 

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