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Real Time Ray Tracing in Quake 2 in 2017, or How Far We've Actually Come in a Year

Oj0

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NVIDIA's real time ray tracing hype has been taking a beating for its low performance when compared to traditional render methods - namely rasterization, which is what is used in current games. To fully appreciate just how amazing the technology really is, let’s take a look at real time ray tracing from last year. The game is 20 years old and the card was the prime of its time – Quake 2 on a Titan Xp.

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