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Cyberpunk 2077

Great game, even with the bugs. Got a few hours in today.

Is the 1.04 patch causing any issues?
 
DLSS balanced gives you like 10.5fps at 1440p over DLSS Quality.
The other 2 settings I tweaked are another 4-5 fps over Ultra.

Not dropped lower than 60fps which is impressive on Psycho RT but honestly the diff between Ultra and Psycho is probably not worth the FPS (think its about 5-7fps).



None at all on DLSS Balanced.


Anyone on AMD cpus, you guys will be experiencing worse performance as the game seems to not be using SMT correctly while Intel CPUs are getting great utilization with HT.
This is probably why 6 core CPUs like the 3600 and 5600X are suffering.

I see there are some exe mods to improve SMT usage but it seems hit and miss. Performance should improve once CDPR patches things officially.
What are you referring to in regards to Ryzen performance as I've not noticed any performance issues as of yet? can you reference some sources?
 
What are you referring to in regards to Ryzen performance as I've not noticed any performance issues as of yet? can you reference some sources?

Users and reviewers noticed that Cyberpunk 2077 has problems utilizing the full potential of the AMD Ryzen CPUs, in particular the SMT (Simultaneous Multi-Threading) technology.

The issue can easily be observed in Windows Task Manager, where the game is locked to the CPU’s physical cores, rather than logical. This problem is not present on the Intel processors, indicating that the code might have not been optimized for AMD CPUs.

Look at all the SMT threads. Left is the game without modifications, very low usage on SMT threads (10-15% mostly.
Right is after an exe mod to use the SMT threads, but this exe mod seems to be hit or miss as it can hurt the performance on some AMD cpus.


Cyberpunk-2077-Pre-and-Post-Patch-for-AMD-Ryzen-SMT.jpg


For comparison, this is the utilisation on Intel :
Eo97tCnW8AAQUdc


This can also be seen in the performance figures here (720p, CPU limited test) where the 8 core and above Ryzen 5000 series are fine to brute force it with just the physical cores but the 6 core derivatives (5600X) and even the Ryzen 3000 series really arent being used to their full potential as can be seen with the 5600X and 3800XT being below a 10400F, and the 3600 being worse than a 6 thread 9600k. It's even worse for the 3300x and 2600 which are barely faster than a 4790K.

bwpoB9w.png


Sources :
 
I'm struggling to replicate those results even at 720p low settings. I have 3 threads at 10% or less usage but the rest are up there between 70 and 90%. Maybe i am doing it wrong...any other Ryzen owners want to try testing it out? at 1440p no cores are pegged regardless of settings as well.
 
Did you actually kill the guy or just hit and run like I did ?
Tried to kill him once, killed me with one blow. So I changed tactics to hit and run :ROFLMAO:
Ye took a while, used the Overwatch sniper to land headshots, and a lot of grenades aswell used my sammy sword, eventually got him
But these blades are crazy damage
 
17.5 hrs, 9% complete.
Absolutely amazing game.

Think I need to spend the rest of the day doing side quests.....

Sent from my CLT-L09 using Tapatalk
 
17.5 hrs, 9% complete.
Absolutely amazing game.

Think I need to spend the rest of the day doing side quests.....

Sent from my CLT-L09 using Tapatalk
Are you really playing an RPG if you don't do so many side quests that you're beyond OP during the main story?
 
Great game, even with the bugs. Got a few hours in today.

Is the 1.04 patch causing any issues?
Got a slight improvement in fps ... So settings maxed out (psycho rt and psycho lighting) 55-65 fps, dlsss auto (which i found to be the balanced setting). There are some occasions where it drops to low 50s (like walking down those stairs into the city from your apartment). But if i aint looking at the fps counter its a pretty smooth experience

With 1.04 i did come across floating cellphones ... There are some dlss anomalies regardless of setting ... Other than that nothing really game breaking

Sent from my SM-N975F using Tapatalk
 
Got a slight improvement in fps ... So settings maxed out (psycho rt and psycho lighting) 55-65 fps, dlsss auto (which i found to be the balanced setting). There are some occasions where it drops to low 50s (like walking down those stairs into the city from your apartment). But if i aint looking at the fps counter its a pretty smooth experience

With 1.04 i did come across floating cellphones ... There are some dlss anomalies regardless of setting ... Other than that nothing really game breaking

Sent from my SM-N975F using Tapatalk
also running all MAX etc. getting aaround the 37 to 42FPS margin. Im happy with that for now considering everything etc.
 
my cpu usage is 100%. i think even 9700k @ 5ghz is not enough for this game. i think im gonna play with RT off.

8 threads are not enough for next gen. 6c12t is the minimum needed for the full Cyberpunk 2077 experience right now IMO.
 
Whatever you do when you are hunting for performance don't turn off the Film Grain setting. I did so shortly after starting and I've been wondering why my colours often look so off...the reason was the lack of Film Grain. So this is a game where you definitely leave the Film Grain and Chromatic Aberration on.

Btw if my CPU only runs around 50% does that mean I have some sort of CPU bug? Or that I am hardcore GPU limited?
 
ok, so tell me what I can do with my system to improve my experience?,..

My comment was about 100% usage bottlenecking people ?

37-42fps is not bad at MAX with Psycho settings considering at 5120x1440 you're not far from the same number of pixels as 4K.

If you're not happy with the performance then drop the RT Lighting down a notch or two, use DLSS balanced or wait for patches that improve the game's performance (I don't think you're losing performance due to SMT not being fully utilized as 16 physical threads are plenty).
 
Whatever you do when you are hunting for performance don't turn off the Film Grain setting. I did so shortly after starting and I've been wondering why my colours often look so off...the reason was the lack of Film Grain. So this is a game where you definitely leave the Film Grain and Chromatic Aberration on.

Btw if my CPU only runs around 50% does that mean I have some sort of CPU bug? Or that I am hardcore GPU limited?

That's weird. Film grain and Chromatic Aberration have always been off for me and it looks great.
 
That's weird. Film grain and Chromatic Aberration have always been off for me and it looks great.

It looks good...but it doesn't look like Cyberpunk. Skin especially looks kinda sickly.

If you ever think your contrast doesn't look quite right or something seems over shiny or under-shadowed make sure to turn Film Grain back on.

It almost adds like a coat of detail. This isn't your usual murky brownish arse effect when a game has those settings.
 
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Has anyone tried gpu scheduling in windows if it improves performance ... I tried it and placebo perhaps ... Tough to say ...

Sent from my SM-N975F using Tapatalk
 
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Interesting how CP is using Intel threads significantly more efficiently than Ryzen. 30% performance difference when driving is pretty large. Sauce: The DF vid
 
Interesting how CP is using Intel threads significantly more efficiently than Ryzen. 30% performance difference when driving is pretty large. Sauce: The DF vid

I was first :p


Anyone on AMD cpus, you guys will be experiencing worse performance as the game seems to not be using SMT correctly while Intel CPUs are getting great utilization with HT.

This is probably why 6 core CPUs like the 3600 and 5600X are suffering.

I see there are some exe mods to improve SMT usage but it seems hit and miss. Performance should improve once CDPR patches things officially.

Look at all the SMT threads. Left is the game without modifications, very low usage on SMT threads (10-15% mostly.
Right is after an exe mod to use the SMT threads, but this exe mod seems to be hit or miss as it can hurt the performance on some AMD cpus.


Cyberpunk-2077-Pre-and-Post-Patch-for-AMD-Ryzen-SMT.jpg


For comparison, this is the utilisation on Intel :
Eo97tCnW8AAQUdc


This can also be seen in the performance figures here (720p, CPU limited test) where the 8 core and above Ryzen 5000 series are fine to brute force it with just the physical cores but the 6 core derivatives (5600X) and even the Ryzen 3000 series really arent being used to their full potential as can be seen with the 5600X and 3800XT being below a 10400F, and the 3600 being worse than a 6 thread 9600k. It's even worse for the 3300x and 2600 which are barely faster than a 4790K.

bwpoB9w.png


Sources :
 
From the DF vid:

Standard Optimised Settings
Contact Shadows: On
Improved Facial Lighting Geometry: On
Local Shadow Mesh Quality: High
Local Shadow Quality: High
Cascaded Shadows Range: High
Cascaded Shadows Resolution: Medium
Distant Shadows Resolution: High
Volumetric Fog Resolution: 1080p Ultra, 1440p High, 4K Medium
Volumetric Cloud Quality: Medium
Max Dynamic Decals: Ultra
Screen Space Reflections Quality: Low but High if you find the amount of grain distracting
Subsurface Scattering Quality: High
Ambient Occlusion: Low (there is barely a difference)
Colour Precision: Medium
Mirror Quality: 1080p High. 1440p High, 4K Medium
Level of Detail: High

Recommended Ray Tracing Settings
Ray Traced Reflections: On
Ray Traced Shadows: Off
Ray Traced Lighting: Medium If that is not enough for you, Turn off reflections - the RT lighting is more important, on balance
Image Quality Recommendations: 1080p DLSS Quality, 1440p, DLSS Balanced, 4K
DLSS Performance
 
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I'm the worst kind of person, I opened my game, set all those graphics settings, closed it and went won't this be a nice treat for the next time I play.
 

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