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Nice...........June 4 is around the corner. Bring on in the Urbies :)
 
Here are the key features of the Urban Warfare expansion:


  • Urban Warfare – Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.
  • Electronic Warfare – The return of these lost technologies will forever change the 31st century battlefield. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems, and immune to indirect fire. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden.
  • Two New BattleMechs – The experimental Raven 1X sports an advanced electronic warfare package combining ECM and Active Probe systems into a lightweight component. The Javelin is a compromise between speed and firepower, with close-range knockout power.
  • New Flashpoints – A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards.
  • Three New Enemy Vehicles – The Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.
  • New Encounter – Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.

Auw , only two new mechs. Ah well. Will just be installing the community asset patch again. The ECM could be fun, hated the indirect fire when you are the one being targeted lol.

Will see how the new encounters pans out. The target acquisition missions implemented in Flashpoint were horrible and I generally avoided them.
 
Watched a little bit of a stream last night, and I am a bit between the fences regarding the new Coil weapon. Its not really from the Battletech lore, but the devs are trying to give lighter mechs a bigger role.

Basically the coil weapon charges and deals more damage the further you have moved. IIRC Mitch said it can go as high as 200 damage.

Now that's a lot of damage for a light mech. Better start swatting them Flea's and Spiders.

200 damage into the back can ruin your day very quickly.
 

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