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PlayerUnknown's Battlegrounds

Got the game now, thanks to [MENTION=29534]Vivian[/MENTION]. Will download it tonight and will be able to play by the weekend. So excited...
 
Got the game now, thanks to [MENTION=29534]Vivian[/MENTION]. Will download it tonight and will be able to play by the weekend. So excited...

Hahaha say thanks to my mom she bought the harddrive actually :)
 
http://steamcommunity.com/games/578080/announcements/detail/646672845012547370

Players,

Before we move onto what has changed in this week's two patches, I want to briefly talk about the reports of cheating within our game. Before we moved to early access, our core focus was on adding all the needed systems into the game. Now that this is mostly complete, we are focused on optimizing performance, and increasing security to ensure everyone plays fair.

This is not a simple task, as tackling cheaters is a constant battle, but we are confident that over the coming weeks and months we can implement new measures to make it harder to cheat in the game. This week alone we closed two major holes that allowed current cheats access to the game, and as we move further through Early Access we will continue to track down and further secure the game from those that don't want to play fair.

As with all games, talk of cheating is discouraged and will be removed from our public facing community forums, not to try to hide it from players, but rather to ensure that those that cheat get no exposure to the public, which is something most of them desire! We hope you understand this point, and bear with us as we work to clean up the game.

Finally, in case you missed our announcement on Twitter, we have identified the cause of lag seen on the servers lately and are working on getting it resolved. This issue is not an easy fix, as it involves changes to the core engine code, and will take us some time to complete. We have no ETA on when this will be resolved just yet, so we ask for your patience while we fix the problem.

Now onto what we have updated. These patch notes cover both updates pushed during this week.

This patch will be deployed for both clients and servers Thursday, April 13, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Config Changes
Fixed configuration files (ini) so that it cannot be used to hide trees, grass, etc.
Prevented adjusting the FOV by changing the game settings file (ini).
FOV will be adjustable from the settings menu in-game in a future update.

Sound
Fixed an issue with door sounds playing at low volume
Adjusted volume of wind, rain, and footsteps
Improved the sounds for the buggy
When in rainy weather, you will now sporadically hear thunder sounds

Bug Fixes
Added more support for non-standard aspect ratios. The game will now display at the correct FOV on aspect ratios ranging from 4:3 to 21:9. Multi-monitor environments such as Eyefinity are not recommended at this time.
Fixed an issue with the compass direction not displaying correctly

See you in-game,
 
I'm ready to play, just waiting on team mates. Send me a steam message if you want to play.
 
ayyy
I won
0BC42678AB0DFE81AC6FD42FFF7E9277F82F31EE
 
All my other attempts I was passive and got to about 5th by hiding etc. This round I was super aggressive, always running.
 
From Hawkinz on PUBG Forums
At the moment, the average concurrent player base from the South African region is too low to be able to have specific servers in that region whilst providing a good matchmaking experience.

If that changes in the future, servers will be deployed to the region.

The PUBG team will deploy servers to any region with an average concurrent player count high enough to sustain a good matchmaking experience where players can receive consistently higher player count games.

At the moment the South African region simply doesn't have enough players for this to happen.

No official statement has been made by the PUBG team themselves, but I personally wouldn't expect one until there is news regarding a servers and that is purely dependent on increased player numbers.

Cheers, sorry I know it isn't the answer you're looking for but unfortunately this is the way it is right now.
 
Got a few wins under the belt now - i love duo play , squad is damned hard always coming up against 3 - 4 others, solo is just for derps xD

[video=youtube;SJFQqIB9Ezo]https://www.youtube.com/watch?v=SJFQqIB9Ezo[/video]
 
Yeah, that HD5850 needs to go..

Shot to Urban, Nirv and Pluvio for getting 1st place in Squads this weekend.
And sorry for derping out and not reviving you, Urban. XD
Yeah, great flank we got on that final squad (and my M249 was fun in that game...)!
 
Got a few wins under the belt now - i love duo play , squad is damned hard always coming up against 3 - 4 others, solo is just for derps xD

[video=youtube;SJFQqIB9Ezo]https://www.youtube.com/watch?v=SJFQqIB9Ezo[/video]

We should definitely jam some together bud.
Also prefer duo. I just hate coming in 2nd place...so annoying. Happened twice in a row now.

As far as the local player base size...I reckon it's in the high 200's or 300's.
I've got 22 friends playing it, so hopefully the game grows quite a bit more so we can get those local servers.
 
We should definitely jam some together bud.
Also prefer duo. I just hate coming in 2nd place...so annoying. Happened twice in a row now.

As far as the local player base size...I reckon it's in the high 200's or 300's.
I've got 22 friends playing it, so hopefully the game grows quite a bit more so we can get those local servers.

You must play with us! We have epic bumps.

...

You should join the server lol.

SHAMELESS LINK PUNT

https://discord.gg/GR7BenC
 
This game should definitely get local servers, just because it's an awesome game. But also if they don't want to give us a SA server , why not deploy at least an African server or something. You can't tell me Australia is more common XD. Also they announced the performance update to be next week's one. So we will see what does.
 
We noticed last night that we had way higher ping than normal.
Seems random though. Some games are smooth and everything feels fine, other games are just bad.

On another note, we encountered a cheating team in duo's last night.
We managed to kill the one guy and then his partner turned into the terminator.
Myself and my mate shot him multiple times including 3 headshots with an sks. He wasn't wearing a helm.
He then charged up stairs, one shot me and my mate with a M416 (Both of us wearing lvl3 helm's).

So fucked off about that.
 
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SERVERS:

1) Here is a quick reason why there will not be any ZA-based servers soon.
2) Here is the reason Australia & Oceania got servers so quickly.

Since there are so many posts regarding ZA servers on this group I've decided to address it so that every tom dick & t-shirt printer out there can understand it.
PUBG by BlueHole Inc. hosts their own servers for the following reasons:

1) Early Access
2) To get controlled feedback during Early Access 3) Less chance for hackers to reverse engineer since they don't have server side code 4) Server update ring (Servicing & Patching model). 5) Server side information passed via clients, etc etc etc
They make use of AMAZON AWS PUBLIC CLOUD computing to create on-demand instances of gaming servers. On demand public computing you generally pay for the resource that you utilize during any given time, etc measured over an hour. If you pay for 10 GB storage, 4 GB RAM (ram used) and 16 GHz, you would for example only pay $0.80 if you used it for 45mins in a 60minute window frame.
This is not like traditional gaming servers, such as Counter-Strike / ARMA3. Where you fire up a dedicated server file on a physical or virtual machine where in return it runs 24/7/365 until someone shuts it down or reboots the server. Traditional methods also include that the costs are covered by the server hosting provider and they generally have to pay for the server power & bandwidth, public IP and aircon measured over a month. (E.g. $100 PM for a 8core / 32 GB / 120GB SSD with 1 public IP server).

PUGB makes use of rapid instance deployments and I assume here, they probably make use of containerized services (and not Virtual machines). This allows them to only create a server for e.g. 2-100 players WHEN REQUIRED in a matter of seconds. Once the round/game is done this container goes offline again and therefor they only pay money for the duration it was online, i.e the round.
Now why is there no local server? PUGB coded their rapid instance server deployments to operate in AWS, make it use of AMAZON AWS API, Containers, VM's, IaaS (Infrastructure as a service) , PaaS (Platform as a service) or what not, it still only runs on AWS.
South Africa nor Africa has any AMAZON AWS Data Centres, yes AMAZON AWS EC2 gets supported from Cape Town where it was built back in 2004, however there is no physical space to host it. Thus PUGB can not deploy a server to the South Africa Region.
So why did Australia and Oceania got a server so quickly? Because both of them have AMAZON AWS Datacenters, Tokyo, Singapore and Sydney. It literally takes them less than 60 seconds to add a line of code to allow them to deploy to new regions. Hence it was so easy for them to add those 2 regions to PUGB, nothing to do with the "vast amount of support" since it is NO effort for them to deploy there.
There are ways that ZA can host a server

1) wait until Amazon AWS eventually gets build here (see bottom paragraph).
2) If they use container services, PUGB can encrypt & secure the container so that no unauthorized users, not even the server owner can see the code of the container and the data it has inside of it. Containser services are also made easy in the new Iteration of Microsoft Server 2016. With Microsoft releasing Server 2016 NANO aimed at container services such as DOCKER.
3) They can make server hosting accessible to everyone but that will probably only after Early Access once it hits retail. I know PlayerUnknown is a big anti hacker supporter so he might keep his cards against his chest with server files. With that being said ...
4) BlueHole Inc can probably work out a non-disclosure agreement with multiple reputable hosting companies which some of them will hopefully have a footprint in ZA and host the game via that channel.
BlueHost also have no revenue generating stream such as micro transactions to keep them afloat while they have to pay their own server fees, that will probably force their hand to eventually allow for private servers since they dont want an ongoing server cost expense.

So can we please stop with the petitions and ramblings about ZA servers, 99% of the threads on here are about it. Even the pinned topic.
Amazon AWS will not open a data center in South Africa as long as there is only one energy Provider (ESKOM). It requires two completely unaffiliated and in competition providers before it will open a DC since they require two independent energy providers. So ultimately your issue with getting PUGB in ZA is the ANC/Guptas and their hold on the ZA energy.

Regards
jeeva (Certified in The Open Group Architecture Forum for Enterprise Architects, Amazon AWS System Admin, Microsoft Azure Solutions Architect & Google Cloud Compute)."

This be the thing
 
That's sad to hear - makes sense though. I've noticed an inconsistent experience between NA and EU. Sometimes we have a better game experience on NA.

Sent from my ONE A2005 using Tapatalk
 
3) Less chance for hackers to reverse engineer since they don't have server side code

:confused: It's UE4 they're going to reverse it easily anyway not to mention 90% of the source code is open source and well documented to the point SDK generators exist.
 
Fairy certain Amazon already has an AWS center set up in Jhb.
All those reasons just sound like excuses. Look at BF1 and the server situation.
They are also hosted through Amazon and another company (Can't remember the name now). Yet we have local servers because of pressure from the local BF players.
Whoever wrote that comes across as a total know it all and a prat.
 
Fairy certain Amazon already has an AWS center set up in Jhb.
All those reasons just sound like excuses. Look at BF1 and the server situation.
They are also hosted through Amazon and another company (Can't remember the name now). Yet we have local servers because of pressure from the local BF players.
Whoever wrote that comes across as a total know it all and a prat.

There are no AWS servers in South Africa. His logic and reasoning are perfectly sound for the most part. If they indeed use AWS, there is no way for them to easily deploy servers here.

I also believe they have officially stated it's not worth it for them to deploy servers here because the player numbers are way too low to sustain them.

The Battlefield situation was completely different, as EA had a longstanding contract with a server provider that does have data centers in South Africa. They could therefore simply deploy locally using them.
 
Fairy certain Amazon already has an AWS center set up in Jhb.
All those reasons just sound like excuses. Look at BF1 and the server situation.
They are also hosted through Amazon and another company (Can't remember the name now). Yet we have local servers because of pressure from the local BF players.
Whoever wrote that comes across as a total know it all and a prat.

Short answer : SA has no AWS infrastructure

Source: work for them
 
There are no AWS servers in South Africa. His logic and reasoning are perfectly sound for the most part. If they indeed use AWS, there is no way for them to easily deploy servers here.

I also believe they have officially stated it's not worth it for them to deploy servers here because the player numbers are way too low to sustain them.

The Battlefield situation was completely different, as EA had a longstanding contract with a server provider that does have data centers in South Africa. They could therefore simply deploy locally using them.

I didn't say his logic and reasoning was wrong. I said he came across as a prat.
As for the BF situation, they had no plans for deploying SA servers, if you followed the whole debacle from the start you'll know this.
It only happened because they were put under severe pressure by the BF community and Youtube celebs.
I do agree that our BF player base is massive compared to battlegrounds but you can't really blame guys for asking or starting petitions.
The guy "explaining" the situation starts with
Since there are so many posts regarding ZA servers on this group I've decided to address it so that every tom dick & t-shirt printer out there can understand it.

So yes, he looks like a prat.

Short answer : SA has no AWS infrastructure

Source: work for them

Thanx for clearing that up.
 
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We noticed last night that we had way higher ping than normal.
Seems random though. Some games are smooth and everything feels fine, other games are just bad.

On another note, we encountered a cheating team in duo's last night.
We managed to kill the one guy and then his partner turned into the terminator.
Myself and my mate shot him multiple times including 3 headshots with an sks. He wasn't wearing a helm.
He then charged up stairs, one shot me and my mate with a M416 (Both of us wearing lvl3 helm's).

So fucked off about that.

There's a few things with matching which is problematic ...

EU is split up into 3 major areas really, UK , Eastern EU and Western EU. For the most part if we get a UK / EU server we should be pretty okay and latency shouldn't impact us as badly ... however WU and NA pings are 300+ causing some really weird and wonderful things...

I've also been checkig the server IPs that i've been connecting to and they seem to originate in the USA ? just weird stuff ... have a bug report open so chasing that up.

an ingame lag-o-meter will go a long way in determining what's what ...
 
I didn't say his logic and reasoning was wrong. I said he came across as a prat.
As for the BF situation, they had no plans for deploying SA servers, if you followed the whole debacle from the start you'll know this.
It only happened because they were put under severe pressure by the BF community and Youtube celebs that they pulled their fingers out their ass.
I do agree that our BF player base is massive compared to battlegrounds but you can't really blame guys for asking or starting petitions.
The guy "explaining" the situation starts with

So yes, he looks like a prat.



Thanx for clearing that up.


Pretty much what he said ... SA also lacks the concurrent player base for matching to work properly with these kinda games... Let's hope they keep EU open for us ;) BF doesn't require a minimum amount of players for this to work correctly ...
 

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