- Joined
- Nov 17, 2010
- Messages
- 6,756
- Reaction score
- 2,980
- Points
- 10,165
- Location
- Fourways, Johannesburg
So first off I kinda always loathed turned based RPGs ... Kinda came across like really hardcore RPG stuff for D&D only scholars that are a level higher than my IQ could comprehend
But it makes sense and a proper rpg should only be turn based as it's not about how quick you are with your keyboard and mouse skills but rather about wits and strategy. And this is ultimately what this game is about ... Strategy and really thinking about your approach before you go raging in. Making sure you study your enemies weaknesses. Your environment has never been more important as a tactical advantage in fights . Positioning of your characters also makes a difference
The game is pretty. All text is voiced over. Massive scale but one thing sets this game apart from every other rpg ... And it's the freedom in choices
Now you thinking RPGs in general do offer open world freedom and multiple choices ... Not like this. To give an example
Spoiler alert on***
One quest sees me needing to visit a cave to kill some baddie. Thing is with a normal approach you enter the cave and not too far in you are kidnapped and your party of four split and taken to different parts of the cave. Trying to get out of this situation is near impossible and I always ended up losing two of my four person party
But there was another way to get into the cave and that was to use the exit entrance ... Not very evident at first but with some out of the box thinking one can enter the correct exit and it makes it much easier clearing it all off
Spoiler alert off ***
Thing is with the game design every part of the map is available to you ... Sometimes getting there needs you to be creative . Every encounter has not one two or three ways to solve it ... But numerous. And how the developers have created this is just beyond sheer brilliance . It's like real life. Uncanny
RPGs for me after this game will never be the same. The near flawless reviews everywhere are justified. Def a must for all rpg fans
But it makes sense and a proper rpg should only be turn based as it's not about how quick you are with your keyboard and mouse skills but rather about wits and strategy. And this is ultimately what this game is about ... Strategy and really thinking about your approach before you go raging in. Making sure you study your enemies weaknesses. Your environment has never been more important as a tactical advantage in fights . Positioning of your characters also makes a difference
The game is pretty. All text is voiced over. Massive scale but one thing sets this game apart from every other rpg ... And it's the freedom in choices
Now you thinking RPGs in general do offer open world freedom and multiple choices ... Not like this. To give an example
Spoiler alert on***
One quest sees me needing to visit a cave to kill some baddie. Thing is with a normal approach you enter the cave and not too far in you are kidnapped and your party of four split and taken to different parts of the cave. Trying to get out of this situation is near impossible and I always ended up losing two of my four person party
But there was another way to get into the cave and that was to use the exit entrance ... Not very evident at first but with some out of the box thinking one can enter the correct exit and it makes it much easier clearing it all off
Spoiler alert off ***
Thing is with the game design every part of the map is available to you ... Sometimes getting there needs you to be creative . Every encounter has not one two or three ways to solve it ... But numerous. And how the developers have created this is just beyond sheer brilliance . It's like real life. Uncanny
RPGs for me after this game will never be the same. The near flawless reviews everywhere are justified. Def a must for all rpg fans