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Ray tracing (Quake 2)

Eesh - 40fps in Quake 2. Fully ray-traced etc, fair enough, but still, eeesh.

Also, there are definitely texture improvements here too. Pretty sure there are quality setting differences between the two aside from RT.
 
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Eesh - 40fps in Quake 2. Fully ray-traced etc, fair enough, but still, eeesh.

Also, there are definitely texture improvements here too. Pretty sure there are quality setting differences between the two aside from RT.

Exactly this. If they just spent as much time spiffing up the textures as they did implementing RT, the game would look better than with RT and run at a decent frame rate.
 
????????? Well, unfortunately I dont know that much about how textures/shaders/fancy lightning/game engines work (as in, how they work together), but suggesting that merely increasing texture quality will have the same effect is a bit ridiculous. Look at the way the bullets light up the world? Look at reflection and rendering quality (shape wise)...RT obviously goes a bit beyond what engines have normally done in the past few decades. But yes, that FPS does bother me when considering the specs of the PC in the description...even if its being played at 4k quality
 
????????? Well, unfortunately I dont know that much about how textures/shaders/fancy lightning/game engines work (as in, how they work together), but suggesting that merely increasing texture quality will have the same effect is a bit ridiculous. Look at the way the bullets light up the world? Look at reflection and rendering quality (shape wise)...RT obviously goes a bit beyond what engines have normally done in the past few decades.

Agreed - RT is a fundamental change in the way scenes are rendered and represents a foundation that can be used to render insanely realistic graphics.
That said, applying RT to something like Quake 2 isn't doing it any justice and can (almost) be replicated using older techniques while also getting higher frame rates. We need to wait for properly mainstream games to be developed requiring RT before we'll truly see what it can do.

But yes, that FPS does bother me when considering the specs of the PC in the description...even if its being played at 4k quality
Not even - it's 1440p 💩
 
Agreed - RT is a fundamental change in the way scenes are rendered and represents a foundation that can be used to render insanely realistic graphics.
That said, applying RT to something like Quake 2 isn't doing it any justice and can (almost) be replicated using older techniques while also getting higher frame rates. We need to wait for properly mainstream games to be developed requiring RT before we'll truly see what it can do.


Not even - it's 1440p 💩

But you know of course whey they picked Quake 2....because the tech is still so weak they couldn't pick a more modern game for the task and get anywhere near playable FPS.
 
????????? Well, unfortunately I dont know that much about how textures/shaders/fancy lightning/game engines work (as in, how they work together), but suggesting that merely increasing texture quality will have the same effect is a bit ridiculous. Look at the way the bullets light up the world? Look at reflection and rendering quality (shape wise)...RT obviously goes a bit beyond what engines have normally done in the past few decades. But yes, that FPS does bother me when considering the specs of the PC in the description...even if its being played at 4k quality

I'm saying that the game would, overall, look much better if they just spent some time upgrading textures and modernizing things a bit. You can use old techniques to get advanced lighting effects and on a game like Q2 you could still get very high frame rates doing so.

It won't be the exact same thing as RT but honestly the whole RT thing doesn't do much for me. You are sacrificing enormous performance degradation for something that I would stop noticing after the first hour.

That's just my opinion. I'd rather have better textures with crappy lighting and good performance than the other way around.
 
Agreed - RT is a fundamental change in the way scenes are rendered and represents a foundation that can be used to render insanely realistic graphics.
That said, applying RT to something like Quake 2 isn't doing it any justice and can (almost) be replicated using older techniques while also getting higher frame rates. We need to wait for properly mainstream games to be developed requiring RT before we'll truly see what it can do.


Not even - it's 1440p 💩
Lets see what Doom Eternal will have in store.
Doom 2016 looked good and run on lower end hardware no problem with high FPS.
They said they will do ray tracing better than the rest.
November here we come
 
But you know of course whey they picked Quake 2....because the tech is still so weak they couldn't pick a more modern game for the task and get anywhere near playable FPS.
The tech is not weak. The implementation in to games and game developers making use of it has not been done properly yet for most part. As far as running games with RT enabled I was able to hit 60fps @4K in metro exodus with everything cranked to ultra on a system that is not really supposed to be able to do so. Remember when Lara Craft launched with RT and everyone was upset because it was barely hitting 60fps @1080p, well since then we have seen a lot of improvement with much higher resolution and frame rates. The tech hasn't changed, the game development and software updates made these massive improvements.
 
The tech is not weak. The implementation in to games and game developers making use of it has not been done properly yet for most part. As far as running games with RT enabled I was able to hit 60fps @4K in metro exodus with everything cranked to ultra on a system that is not really supposed to be able to do so. Remember when Lara Craft launched with RT and everyone was upset because it was barely hitting 60fps @1080p, well since then we have seen a lot of improvement with much higher resolution and frame rates. The tech hasn't changed, the game development and software updates made these massive improvements.

Erm....it's my understanding that for Quake, everything is done through RT, whereas for Exodus and Shadow of Tomb Raider only certain effects use RT?

The end goal is to do far far more through Ray Tracing, not just to pretty up this or that effect a bit, and for that the tech is currently far too weak.
 

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