
"You could play a PC CD-ROM game without a 3DFX card, but I wouldn't recommend it" - Gary Keith of Eidos at the time. That's quite a powerful statement. Most of you have heard of the now-defunct company 3dfx Interactive, which was acquired by NVIDIA in December 2000 for $ 112 million (a process which took more than eight years to finalize), but who were they and what did they do that immortalized them in time? What innovations did they bring to the table that either stuck with us for a significant period of time, possibly appearing in different iterations in other products, and what has stuck with us ever since?
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