Eesh - 40fps in Quake 2. Fully ray-traced etc, fair enough, but still, eeesh.
Also, there are definitely texture improvements here too. Pretty sure there are quality setting differences between the two aside from RT.
????????? Well, unfortunately I dont know that much about how textures/shaders/fancy lightning/game engines work (as in, how they work together), but suggesting that merely increasing texture quality will have the same effect is a bit ridiculous. Look at the way the bullets light up the world? Look at reflection and rendering quality (shape wise)...RT obviously goes a bit beyond what engines have normally done in the past few decades.
Not even - it's 1440p 💩But yes, that FPS does bother me when considering the specs of the PC in the description...even if its being played at 4k quality
Agreed - RT is a fundamental change in the way scenes are rendered and represents a foundation that can be used to render insanely realistic graphics.
That said, applying RT to something like Quake 2 isn't doing it any justice and can (almost) be replicated using older techniques while also getting higher frame rates. We need to wait for properly mainstream games to be developed requiring RT before we'll truly see what it can do.
Not even - it's 1440p 💩
????????? Well, unfortunately I dont know that much about how textures/shaders/fancy lightning/game engines work (as in, how they work together), but suggesting that merely increasing texture quality will have the same effect is a bit ridiculous. Look at the way the bullets light up the world? Look at reflection and rendering quality (shape wise)...RT obviously goes a bit beyond what engines have normally done in the past few decades. But yes, that FPS does bother me when considering the specs of the PC in the description...even if its being played at 4k quality
Lets see what Doom Eternal will have in store.Agreed - RT is a fundamental change in the way scenes are rendered and represents a foundation that can be used to render insanely realistic graphics.
That said, applying RT to something like Quake 2 isn't doing it any justice and can (almost) be replicated using older techniques while also getting higher frame rates. We need to wait for properly mainstream games to be developed requiring RT before we'll truly see what it can do.
Not even - it's 1440p 💩
The tech is not weak. The implementation in to games and game developers making use of it has not been done properly yet for most part. As far as running games with RT enabled I was able to hit 60fps @4K in metro exodus with everything cranked to ultra on a system that is not really supposed to be able to do so. Remember when Lara Craft launched with RT and everyone was upset because it was barely hitting 60fps @1080p, well since then we have seen a lot of improvement with much higher resolution and frame rates. The tech hasn't changed, the game development and software updates made these massive improvements.But you know of course whey they picked Quake 2....because the tech is still so weak they couldn't pick a more modern game for the task and get anywhere near playable FPS.
The tech is not weak. The implementation in to games and game developers making use of it has not been done properly yet for most part. As far as running games with RT enabled I was able to hit 60fps @4K in metro exodus with everything cranked to ultra on a system that is not really supposed to be able to do so. Remember when Lara Craft launched with RT and everyone was upset because it was barely hitting 60fps @1080p, well since then we have seen a lot of improvement with much higher resolution and frame rates. The tech hasn't changed, the game development and software updates made these massive improvements.