As stated in the Intel Developer Guide, “If your existing or upcoming game uses a DRM middleware, you might want to contact the middleware provider and confirm that it supports hybrid architectures in general, and the upcoming Intel ADL platform in particular. Due to the nature of modern DRM algorithms, it might use CPU detection, and should be aware of the upcoming hybrid platforms. Intel is working with leading DRM providers such as Denuvo* to make sure their solutions support new platforms.”
Now, this is concerning for a variety of reasons. First of all, buying a new CPU only to find out whatever game you want to play is unplayable because the copy protection system doesn’t support your processor sounds like quite frankly, a very infuriating thing to happen.
Additionally, what about past games?
There are many older games that aren’t updated anymore that use copy protection systems like Denuvo. If game developers don’t bother updating their Denuvo version, will those older games just prove to be completely unplayable?
This is a very legitimate concern to have, older copy protection methods like SecuROM suffered from similar issues, and have major compatibility issues on newer systems. We’re at the point where some older games are quite literally unplayable if you bought them legitimately
Source : Denuvo and other DRM might have issues on Intel's new CPUs
One workaround is apparently disabling E-cores. Will be interesting to see what happens.
DRM in a game is often such a pain for paying customers. Increased CPU usage with all the draw calls and just more inconveniences as time goes on.