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bloedmonster

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Good morning peeps

So I've done some hours this weekend on The Forest and spotted it in the VR section of my steam.
Did some browsing, watched a few videos on different games and curious.
Anyone here with VR experience?
I know it's in its very early life and very buggy but it just looks like fun.
I believe I have sufficient hardware to run it, just curious if it's worth it?
 
I like it, playing Beat Sabre mostly and Creed. Its not about the looks, but the experience, and the experience makes it all worth it. Im currently using the Vive setup. If you were close, I would say come over one evening and take it for a test drive for yourself, but all the oakes asking is far so yeah...
 
If you are at all concerned with a pixel (screen door effect) then dont get VR.

Had an Oculus Rift. The immersion is incredible, you really feel like you are there. But if you are expecting crips visuals, you will be dissapointed. I ended up getting a 1080Ti so i could max out the Super Sampling (to minimize the pixel effect). Wasnt good enough. I ended up on a big 4K screen, i could not be happier.

I will re-look at VR when they provide crisp pictures
 
I like it, playing Beat Sabre mostly and Creed. Its not about the looks, but the experience, and the experience makes it all worth it. Im currently using the Vive setup. If you were close, I would say come over one evening and take it for a test drive for yourself, but all the oakes asking is far so yeah...
Just move to CT [emoji16]
There is a FPS called Zero Caliber that got me hooked on the idea and then The Forest which is creepy AF already so just imagining the VR experience.
 
If you are at all concerned with a pixel (screen door effect) then dont get VR.

Had an Oculus Rift. The immersion is incredible, you really feel like you are there. But if you are expecting crips visuals, you will be dissapointed. I ended up getting a 1080Ti so i could max out the Super Sampling (to minimize the pixel effect). Wasnt good enough. I ended up on a big 4K screen, i could not be happier.

I will re-look at VR when they provide crisp pictures

I like looking at pretty games, hence my recent CUD on my PC.
I also have a massive 4k TV, but can't justify 60hz over my monitor's 120hz, then again, it's not for competitive gaming I guess?
Should perhaps hook up my PC to the TV and try it out.
Just the experience/immersion I'm hunting here.
 
If you are at all concerned with a pixel (screen door effect) then dont get VR.

Had an Oculus Rift. The immersion is incredible, you really feel like you are there. But if you are expecting crips visuals, you will be dissapointed. I ended up getting a 1080Ti so i could max out the Super Sampling (to minimize the pixel effect). Wasnt good enough. I ended up on a big 4K screen, i could not be happier.

I will re-look at VR when they provide crisp pictures

Read somewhere that this is one of the major reasons 8k is being produced. Think it was LG that mentioned it. Here is some form of article: Google and LG will show off an extremely high-res VR display in May
 
Read somewhere that this is one of the major reasons 8k is being produced. Think it was LG that mentioned it. Here is some form of article: Google and LG will show off an extremely high-res VR display in May
I saw a video yesterday or this morning about this, but then again, I'm not looking at spending ape shit monies on this just for a quick rush.
Perhaps if I get hooked on a cheaper set, and it's overwhelming, then I'll look at the newer tech.
 
8K isnt the issue. The issue is the eyes are SO close to the lenses. Imagine the picture of a 4k screen and you sit up RIGHT next to it. You will see pixels.

So once they overcome that with tech somehow, it will still be there
 
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8K isnt the issue. The issue is they eyes are SO close to the lenses. Imagine the picture of a 4k screen and you sit up RIGHT next to it. You will see pixels.

Interestingly enough, for me the pixels are a non-issue, I ignore them after a few seconds (then again, I played PC games on a "high resolution" 640x350 16 colour display).
The limited FOV is a bigger issue, if the next gen can just get rid of the welding goggles effect I'll be happy.

@bloedmonster MR is just Microsoft wanting to put their own marketing term on VR as far as the hardware is concerned.
 
Interestingly enough, for me the pixels are a non-issue, I ignore them after a few seconds (then again, I played PC games on a "high resolution" 640x350 16 colour display).
The limited FOV is a bigger issue, if the next gen can just get rid of the welding goggles effect I'll be happy.

@bloedmonster MR is just Microsoft wanting to put their own marketing term on VR as far as the hardware is concerned.
Also very true, the FOV's are increasing in coming versions of headsets.

I shudder to think what the specs would be for large FOV and dual "8k" lenses. Im guessing the Rift2 will have some big numbers

You would need the equivalent of at least 2x RTX2080Ti im guessing for max effect at 90fps
 
Im personally waiting for VR to advance before purchasing a full set. (welding goggles and pixels doesn't sound great :ROFLMAO:)

Apparently there is a VR centre at The Old Biscuit Mill. Why don't you go have a round there and speak to those guys before buying in (y)
 
Don't need convincing [emoji16]
Just some feedback from our local guys.

I got an Oculus Rift DK2 a while back just to see how far VR had come (sold it after about 3 months, but that was always the plan), and I was very impressed, and the newer stuff is obviously even better. For me, a big thing was that descriptions of using VR really does not do it justice (At least in my opinion). If at all possible, I strongly recommend you see if you can test out a proper set, even briefly.
 
Interestingly enough, for me the pixels are a non-issue, I ignore them after a few seconds (then again, I played PC games on a "high resolution" 640x350 16 colour display).
The limited FOV is a bigger issue, if the next gen can just get rid of the welding goggles effect I'll be happy.

@bloedmonster MR is just Microsoft wanting to put their own marketing term on VR as far as the hardware is concerned.

I think I agree with you, prettiness isn't what current gen VR is about - I might be wrong so please don't shoot me and that's exactly why I said earlier that I understand that it's still early days for VR so I've made peace with that.
I believe that there is much more to come, but I'm thinking a decade or so from now.

VR / MR: How then are they able to produce these sets cheaper than the Vive or Rift? Are they just inferior or what am I missing?
 
Im personally waiting for VR to advance before purchasing a full set. (welding goggles and pixels doesn't sound great [emoji23])

Apparently there is a VR centre at The Old Biscuit Mill. Why don't you go have a round there and speak to those guys before buying in (y)
Haha!

Didn't know, will pop around there sometime this week, thanks!
 
The only thing I can say is that I was overwhelmed by my first VR experience, where I expected to be underwhelmed. Or not whelmed at all.

I just don't know if I would be able to play it every day, for three hours a day perhaps, though, but a once a week session, hell yeah.
 
VR / MR: How then are they able to produce these sets cheaper than the Vive or Rift? Are they just inferior or what am I missing?

Much lower investment combined with advances in technology... They have not poured millions into creating the VR ecosystems, and into research. They are just piggy-backing on HTC and Oculus/Facebook's investments in the first case, and copied the basic designs with mior ergonomic tweaks and tech improvements in the second case. The Windows MR headsets are the "generics" of the VR world, to use a medicine analogy.
 
Much lower investment combined with advances in technology... They have not poured millions into creating the VR ecosystems, and into research. They are just piggy-backing on HTC and Oculus/Facebook's investments in the first case, and copied the basic designs with mior ergonomic tweaks and tech improvements in the second case. The Windows MR headsets are the "generics" of the VR world, to use a medicine analogy.
Well that sucks for someone trying to sell their Rift / Vive?
 
Well that sucks for someone trying to sell their Rift / Vive?

Not really, the MR headsets save costs by using inside-out tracking (i.e. the hand controllers are tracked by the headset - which sucks) or just not supplying any controllers (which sucks even more)
 
I think I agree with you, prettiness isn't what current gen VR is about - I might be wrong so please don't shoot me and that's exactly why I said earlier that I understand that it's still early days for VR so I've made peace with that.
I believe that there is much more to come, but I'm thinking a decade or so from now.

VR / MR: How then are they able to produce these sets cheaper than the Vive or Rift? Are they just inferior or what am I missing?
Ok so, I have a Lenovo MR headset, the one of the key differences between the Rift/Vive and WMR, is that WMR uses inside out tracking - this means that there are no base stations or external cameras, all tracking is done via the 2 cameras on the headset, together with the internal sensors. So this may have something to do with the lower costs.

In terms of the performance, the WMR headsets actually have higher resolution screens than the rift and vive, and field of view is similar I think.
The drawback of not using external cameras is that tracking is not great when games require that you move your hands/controllers behind you since they go out of the headset's view. This isn't a big deal for most games though.

You should check out the Pimax 5K Plus and Pimax 8K, this is where VR is going - much much wider field of view, higher resolution screens plus much better optics on the lens
 
Not really, the MR headsets save costs by using inside-out tracking (i.e. the hand controllers are tracked by the headset - which sucks) or just not supplying any controllers (which sucks even more)
Speaking from personal experience, the tracking is pretty much 100% as long as the controller is not behind you, also most headsets come with controllers, I think you can buy them without if you want, but they definitely come with controllers.
 
Speaking from personal experience, the tracking is pretty much 100% as long as the controller is not behind you, also most headsets come with controllers, I think you can buy them without if you want, but they definitely come with controllers.

And the tracking of the headset itself relative to obstacles in the room? How does it maintain the boundary/guardian positions between uses?

Edit: And height of the headset relative to the floor?
 
And the tracking of the headset itself relative to obstacles in the room? How does it maintain the boundary/guardian positions between uses?

Edit: And height of the headset relative to the floor?
Height and boundaries are part of rift application setup when u start it up
 

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