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Screen Refresh Rates

Shadow

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So I love playing competitive FPS games, mostly Valorant. I have a 144hz screen so I always cap my FPS to 145. I did a bit of research because I noticed many players leave their FPS in game uncapped. Apparently you don't need to cap it at your screen refresh rate what I always thought you need to do.

I then uncapped it and was roughly 500 FPS. I then notice my GPU render and game render amongst others or dropped by half in latency. Basically at the 144 capped FPS I got more or less 10ms but capping it at 300 put my latency(talking bout render and GPU latency) on 5ms and the rest also dropped by a bit. Is this really making a difference, I can't tell because its small increments but I definitely learnt something new today.
 
Any CS player will tell you to use FPS_max_999 or 0 because “it just feels better.” For some reason there has been this consensus that running games above your refresh rate serves no purpose, and furthermore, people seem to believe 144Hz is all you need.

I’m not going to try and start an argument with someone by making a statement that draws that type of response, but I will say this - I notice a very clear difference in performance and reactivity when I game at super high frame rates. I assume other players feel this too, as most CS pros I’ve come across seem to game at obscenely high frame rates where possible as well.

If you believe that your inputs are registering faster, you believe the game feels more responsive, or you notice your own performance improving - uncap that shit. If anyone tries to convince you otherwise, ignore them.
 
I usually left my fps uncapped (quake, csgo) till I moved to a gsync panel. Now it just feels better when I cap it 2-3 fps below my max refresh rate. There's a certain smoothness that is hard to explain.
 

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