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Raytracing in Cyberpunk 2077, worth it ? Comparisons inside

Nyt Ryda

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To be honest, Raytracing doesn't blow me away like in Control. Have a look and decide for yourself.

No RT, clearly missing the reflections and shadowing :
X2n34qCdToq9akZHMnUrck-2560-80.jpg

RT :
UMkaifp36ej6ejkCiKbEGf-2560-80.jpg





No RT, sharper less realistic shadows but still looks great :
6G2o7jeHzNE33p3L3mLkeL-2560-80.jpg

RT :
YZHjfeCnGvd8uPeDA8gqYD-2560-80.jpg




No RT, I kinda think it's a better ambience without it:
cmpNof4BKoGFBwW2xQncyc-2560-80.jpg

RT :
bXrJU2TR6xABU8iHDBj8W-2560-80.jpg




No RT :
tQgfSXSxLQvDrEuNqBCAPc-2560-80.jpg


RT, the reflections are nice :
WVbTpmC8LFhC2cQD3Gvdw3-2560-80.jpg



No RT, I'm starting to like the non RT colour palette a lot more :
5546291d-4dfa-5029-b0a5-71bf94663084

RT :
5cde0457-f3ca-5fef-a202-07a1e90a8e64




No RT :
29641e93-d26c-542a-97d0-e220344dbe35

RT :
e8849057-63c2-5de1-8a2c-195430cb9722




No RT :
d0b5b0db-b8e0-5489-964c-d313f47d0dca

RT, much brighter room and more reflections on floor and metal :
39227480-b15b-5f1d-8a2d-1c87e8fdd326




No RT :
bea35145-eb2f-5a36-8408-d8207be3e78c

RT, every light source looks like the sun now :
3bfb403f-3afe-5161-a5e0-0f9ec42dd872
 
Images courtesy of :
Toms Hardware : Cyberpunk 2077 Performance Preview and Initial Impressions
DTF : https://dtf.ru/hard/279342-cyberpun...-nastroykami-i-zametki-na-polyah-o-samoy-igre

Also this is the performance hit of RT :

1440p + No RT + No DLSS on a RTX3080 = 75.7fps
2160p + No RT + No DLSS on a RTX3080 = 40.6fps

1440p + Ultra RT on a RTX3080 :
DLSS Quality : 58.8fps avg.
No DLSS : 35.6fps avg.

2160p + Ultra RT on a RTX3080 :
DLSS Quality : 32.9fps avg.
No DLSS : 11.4fps avg.
This is gonna punish me @ 5120x1440p......
 
This is gonna punish me @ 5120x1440p......

Without RT and with DLSS you should be okay (can't recall if DLSS works at that res though).


imagine spending 50k average on a pc and still cant max out this game. still a long way to go :(

We haven't got non-RT DLSS numbers yet. I think many people will go with DLSS Balanced/Performance and no RT to hit 60fps at Ultra settings, but let's see how the Day One patch and NVIDIA Day One driver improves things.
 
I think we also need to remember, this game was also created for the consoles, we all know what happens when a game is created for consoles, we as PC gamers end up biting the short end of the stick. This however, I belive are things that can be sorted out going forward with updates etc.
 
I think we also need to remember, this game was also created for the consoles, we all know what happens when a game is created for consoles, we as PC gamers end up biting the short end of the stick. This however, I belive are things that can be sorted out going forward with updates etc.
Roger that. Thanks for reminding me.
 
To be honest, Raytracing doesn't blow me away like in Control. Have a look and decide for yourself.

No RT, clearly missing the reflections and shadowing :
X2n34qCdToq9akZHMnUrck-2560-80.jpg

RT :
UMkaifp36ej6ejkCiKbEGf-2560-80.jpg





No RT, sharper less realistic shadows but still looks great :
6G2o7jeHzNE33p3L3mLkeL-2560-80.jpg

RT :
YZHjfeCnGvd8uPeDA8gqYD-2560-80.jpg




No RT, I kinda think it's a better ambience without it:
cmpNof4BKoGFBwW2xQncyc-2560-80.jpg

RT :
bXrJU2TR6xABU8iHDBj8W-2560-80.jpg




No RT :
tQgfSXSxLQvDrEuNqBCAPc-2560-80.jpg


RT, the reflections are nice :
WVbTpmC8LFhC2cQD3Gvdw3-2560-80.jpg



No RT, I'm starting to like the non RT colour palette a lot more :
5546291d-4dfa-5029-b0a5-71bf94663084

RT :
5cde0457-f3ca-5fef-a202-07a1e90a8e64




No RT :
29641e93-d26c-542a-97d0-e220344dbe35

RT :
e8849057-63c2-5de1-8a2c-195430cb9722




No RT :
d0b5b0db-b8e0-5489-964c-d313f47d0dca

RT, much brighter room and more reflections on floor and metal :
39227480-b15b-5f1d-8a2d-1c87e8fdd326




No RT :
bea35145-eb2f-5a36-8408-d8207be3e78c

RT, every light source looks like the sun now :
3bfb403f-3afe-5161-a5e0-0f9ec42dd872
I agree with you. The scenes looks much more rich without some of the rt options.
 
RT is overrated in general IMO.
Very much a gimmick still.
Implementation has not caught up with the Tech yet. DLSS on the other seems to be something though. Very interested to see what the 3060Ti would be capable of as everyone is touting it as the next value king.
 
Images courtesy of :
Toms Hardware : Cyberpunk 2077 Performance Preview and Initial Impressions
DTF : https://dtf.ru/hard/279342-cyberpun...-nastroykami-i-zametki-na-polyah-o-samoy-igre

Also this is the performance hit of RT :

1440p + No RT + No DLSS on a RTX3080 = 75.7fps
2160p + No RT + No DLSS on a RTX3080 = 40.6fps

1440p + Ultra RT on a RTX3080 :
DLSS Quality : 58.8fps avg.
No DLSS : 35.6fps avg.

2160p + Ultra RT on a RTX3080 :
DLSS Quality : 32.9fps avg.
No DLSS : 11.4fps avg.

GN said the reviewer version of CP 2077 is DRM protected. Hope it will run much better after it gets patched on day 1

RT is overrated in general IMO.
Very much a gimmick still.

Too soon to write off RT. Check out Control if you want to experience the full gloriness of RT
 
Check out Control if you want to experience the full gloriness of RT

I did and it's nothing spectacular worth going gaga over. One game or even a handful with a decent implementation does not make the feature worth actively pursuing as a must have. In my opinion of course.
It's all subjective - but paying massive premiums for a gimmick that has had the time to mature and hasn't isn't worth those massive premiums.
I'm glad the technology exists and hopeful it will become more mainstream - but I'm also just happy enjoying a game sans raytracing. I don't feel like I'm losing out in the least. There are other gap-fillers like HDR/Dolby Vision that enhances the defacto experience for me.
 
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I don't think you guys understand what Ray tracing means for the games industry. In terms of production time.

In a normal game, every asset has different textures based of lighting in a specific scenario. With Ray tracing, none of that has to be done.

Eventually we will move to Ray tracing only games once more consumers have adopted the technology. Ray tracing allows games to be developed faster and easier to produce realistic lighting.

For realism in games, Ray tracing is the next step.
 
I don't think you guys understand what Ray tracing means for the games industry. In terms of production time.

In a normal game, every asset has different textures based of lighting in a specific scenario. With Ray tracing, none of that has to be done.

Eventually we will move to Ray tracing only games once more consumers have adopted the technology. Ray tracing allows games to be developed faster and easier to produce realistic lighting.

For realism in games, Ray tracing is the next step.
You're explaining how and what raytracing is to a community of informed people :D I think majority of us fully understand.
I think we're all familiar with what the technology offers and how much it actually benefits both the development process and the user experience.
But.. it's not exactly a new concept. Implementations thus far has been abysmal - in context.
Right now as it stands it's very much gimmicky in nature. I have no doubt for the gaming use case it will improve in time...incrementally.
Does it warrant buying a 40 grand GPU right now and popping it in a rig and expecting a night and day difference in ones gaming experience. . . in my humble opinion - No.
Turning it on may well offer a slightly better visual experience. Not having it doesn't mean your visual experience is compromised in any way though. That's quite evident.
 
You're explaining how and what raytracing is to a community of informed people :D I think majority of us fully understand.
I think we're all familiar with what the technology offers and how much it actually benefits both the development process and the user experience.
But.. it's not exactly a new concept. Implementations thus far has been abysmal - in context.
Right now as it stands it's very much gimmicky in nature. I have no doubt for the gaming use case it will improve in time...incrementally.
Does it warrant buying a 40 grand GPU right now and popping it in a rig and expecting a night and day difference in ones gaming experience. . . in my humble opinion - No.
Turning it on may well offer a slightly better visual experience. Not having it doesn't mean your visual experience is compromised in any way though. That's quite evident.
Don't think you need a 40 grand gpu for ray tracing. my 13k gpu seems to handle it well enough for me.

And yes, while turning it on might offer a "slightly" better visual experience (just like any other setting. eg: texture, shadows). That is because developers worked on lighting effects within the games to be as realistic as possible without ray tracing. In future titles, all that work could be spent on developing other parts of the game thanks to ray tracing.

People said the same thing about ambient occlusion back in 2007 when Crysis dropped half its frames with that setting on. Now every title I have played to date has ambient occlusion.
 
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Don't think you need a 40 grand gpu for ray tracing. my 13k gpu seems to handle it well enough for me.

And yes, while turning it on might offer a "slightly" better visual experience (just like any other setting. eg: texture, shadows). That is because developers worked on lighting effects within the games to be as realistic as possible without ray tracing. In future titles, all that work could be spent on developing other parts of the game thanks to ray tracing.

People said the same thing about ambient occlusion back in 2007 when Crysis dropped half its frames with that setting on. Now every title I have played to date has ambient occlusion.
Seems you can't help mansplaining.

We get it - you're a fan. And good for you :) It's amazing what it brings to the table.
Was not bashing the technology, I just pointed out as it stands right now it's overrated.
Will it get more mainstream - hopefully.
Problem with that 13k GPU of yours is that when it does become more mainstream, it won't handle it "well enough" anymore without a massive sacrifice to FPS, as is likely the case for that GPU now, essentially forcing you to get that 40k GPU when ray tracing implementations mature :D
 
Seems you can't help mansplaining.

We get it - you're a fan. And good for you :) It's amazing what it brings to the table.
Was not bashing the technology, I just pointed out as it stands right now it's overrated.
Will it get more mainstream - hopefully.
Problem with that 13k GPU of yours is that when it does become more mainstream, it won't handle it "well enough" anymore without a massive sacrifice to FPS, as is likely the case for that GPU now, essentially forcing you to get that 40k GPU when ray tracing implementations mature :D
So you basically saying that as graphics within games improve, you need better and more expensive technology to keep up? And here I just upgraded my 1070 to a 3070 for the RGB in my case:D


Its not about being a fan boy, you focusing on the visual component of ray tracing. Not the fact that it can cut down game development time considerably.
 
So you basically saying that as graphics within games improve, you need better and more expensive technology to keep up?

Yes.

That's fundamentally why new technology gets released.

Am I to understand that you don't think so?

At least you have upgraded RGB in your case - so there's that ;) Not a complete loss
 
The testers also have a DRM on there copies that hampers performance,
no DRM for end user copies


DRM isn't usually responsible for a huge performance hit to average FPS, usually it's the 1% and 0.1% lows that suffer the most.

I think it's more due to CDPR leaving PC optimization for the last minute and the huge Day One patch is going to improve things.
 
Some NVIDIA numbers. Not sure if this is with the DRM enabled or with the Day One patches.

Cyberpunk-2077-NVIDIA-GeForce-RTX-Official-PC-Performance-benchmarks-With-Ray-Tracing-DLSS-on-RTX-3090-RTX-3080-RTX-3070-RTX-3060-Ti-_3-Custom.png


Cyberpunk-2077-NVIDIA-GeForce-RTX-Official-PC-Performance-benchmarks-With-Ray-Tracing-DLSS-on-RTX-3090-RTX-3080-RTX-3070-RTX-3060-Ti-_2-Custom.png


Cyberpunk-2077-NVIDIA-GeForce-RTX-Official-PC-Performance-benchmarks-With-Ray-Tracing-DLSS-on-RTX-3090-RTX-3080-RTX-3070-RTX-3060-Ti-_1.png



Big gains all around. Nice to see that the 3080 can do 65FPS avg at 1440p with DLSS Quality, hopefully the DLSS balanced/performance modes are around 72-80fps as that would be a nice option to consider.

Now to wait for some non-RT DLSS numbers
 

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