Ein
Broke CUDer
Hello fellow carbies,
I've been learning C++/C# and Unity for a few months now. My goal is to eventually develop software. I am almost done with my Financial Accounting undergrad. So the idea is possibly working on financial software. I've been told many times that it's a really solid field, few people working, lots of work availability, and great pay. On top of this, I've always dreamed of making my own games.
The actual question is about my first project. If I understand it correctly, I hand in my CV, on which, I'll have my programming portfolio. This portfolio links to a GitHub project that shows what I am capable of. The question is about what my first project should be. I have a few ideas, but am most keen on a simulation. I would program in unity, so it will essentially be a game. The idea of the simulation is a city, with closed borders. Initially it'll be very basic with blobs (people) moving around randomly. From here I want to add things. I want a simple main menu, where the user can change variables, like the reproduction rate or natural disaster rate, or later the type of government. I want to make the blobs more complicated, giving them the ability to reproduce, kill and go after specific things. When blobs bump into each other, or go near each other, they then have an interaction. Now this interaction can vary from it being just a memory for the next interaction, or they can be opposing blobs and kill each other.
Now, I don't want to waste time on projects that won't help out. Some say any projects help because it'll help me improve. Sure, but I want to have a project that will impress. So the theme is important. Will this simulation be fairly impressive for financial software development?
You can be harsh, I've got thick skin. Any constructive feedback is appreciated, DM or otherwise.
I've been learning C++/C# and Unity for a few months now. My goal is to eventually develop software. I am almost done with my Financial Accounting undergrad. So the idea is possibly working on financial software. I've been told many times that it's a really solid field, few people working, lots of work availability, and great pay. On top of this, I've always dreamed of making my own games.
The actual question is about my first project. If I understand it correctly, I hand in my CV, on which, I'll have my programming portfolio. This portfolio links to a GitHub project that shows what I am capable of. The question is about what my first project should be. I have a few ideas, but am most keen on a simulation. I would program in unity, so it will essentially be a game. The idea of the simulation is a city, with closed borders. Initially it'll be very basic with blobs (people) moving around randomly. From here I want to add things. I want a simple main menu, where the user can change variables, like the reproduction rate or natural disaster rate, or later the type of government. I want to make the blobs more complicated, giving them the ability to reproduce, kill and go after specific things. When blobs bump into each other, or go near each other, they then have an interaction. Now this interaction can vary from it being just a memory for the next interaction, or they can be opposing blobs and kill each other.
Now, I don't want to waste time on projects that won't help out. Some say any projects help because it'll help me improve. Sure, but I want to have a project that will impress. So the theme is important. Will this simulation be fairly impressive for financial software development?
You can be harsh, I've got thick skin. Any constructive feedback is appreciated, DM or otherwise.