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Need help with Surround setup

chase11111

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Good day fellow Carbies

So I recently built a surround setup (mainly for work). It comprises of a 32" 1440p main monitor paired with 2 x 20" 1440*900 monitors in portrait mode (see pic below). The sizing and resolution lines up quite nicely to produce a nice widescreen 4360 x 1440 monitor. I know I could have gone with an ultrawide but having the separate dedicated monitors made more sense for work and production.

3gHoXLB.jpg


So I recently started playing New World and thought this would be a perfect game to take advantage of surround gaming as you can have text and missions off to the side while focusing on the game on the main screen. So Nvidia surround does not support PLP setups, I have managed to make this work using a work around by setting a custom resolution in Nvidia control panel of 4360 x 1440 and using an application called Borderless gaming to span window mode across the 3 displays.

So what's the problem?...

Beside tanking my FPS due to the higher resolution (not a big issue at this stage), the game looks very pixelated and blurry. I assume this is due to the Borderless Gaming application. I believe the application almost works like a stream gathering the information in the window then displaying it across all 3 monitors. This would evolve some kind of encoding which loses a lot of quality. I can clearly see this when playing the game only on the central monitor at native resolution text is clear and precise but scaling the resolution up and spanning the displays some text becomes almost un-readable.

So my question is?

Is there another way of doing Nvidia surround on PLP displays? or alternatively does Radeon support PLP in this configuration as I would like to bypass using Borderless Gaming and at least have the resolution run natively.

Any help would be appreciated :)
 

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