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Escape from Tarkov

PancakesZA

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I am so amped for this game...

[video=youtube;IPlnHe9l34E]https://www.youtube.com/watch?v=IPlnHe9l34E&feature=youtu.be[/video]

Hardcore online action RPG/Simulator in a contemporary Russian setting. In Escape from Tarkov, everything hinges on the player and their ability to adapt, survive and overcome any obstruction.
•Story-oriented game advancement with unique quest elaboration. By completing missions and tasks, players not only learn the history of the Tarkov conflict, but also increase their chances to survive and escape the hot zone.
•Next-level realism. Escape from Tarkov is a combat simulator that includes a multitude of hazardous influences. Player actions are influenced by numerous factors, from character’s injuries and physical state to environmental effects.
•Absolute freedom of actions and character control. the game employs 100% realistic ballistics, a full procedural effect system, absolute control of movement, interaction with environment, stealth actions and more. Escape from Tarkov also employs advanced system weapon handling and customization.
•Unique skills and character progress system. The character receives different types of experience depending on what they are doing. The player can improve more than 100 skills that are separated into 4 types: physical, cognitive, combat and practical.
•Individual game progress and choice of tactics. Raids on enemy bases, stealth operations, cooperative missions, trading, exploring, collecting resources, radio communications – in Tarkov, every player finds something for themselves.
•AI-controlled economy influenced by players. The character can barter useful resources, engage in auction activities or open their own business with subordinates and systems.
•Multitude of offline activities. Healing, trading, spying, weapons improvement and customization, management of loot stashes, researches, etc.
•Escape from Tarkov is planning for a closed beta test in early 2016.

.

UPDATE:

Confirmed: The Game is playable Offline.

UPDATE 2:

Set in the fictional Russian city of Tarkov, Escape From Tarkov immerses players in the middle of an anarchic conflict between two private military companies, which act as a traditional MMO’s factions. Players choose to join one of these companies, and then set off to do battle with their enemy, discover Tarkov’s secrets, and figure out just why Tarkov is sealed off from the rest of the world by UN and Russian military forces. The Tarkov team described the game’s setting as such:



Tarkov is the fictional financial and industrial capital of Northern Russia, set in the present time of an alternate history. Due to certain events, caused by illegal activities of Terra Group transnational corporation, a conflict emerges between two private military companies, and in the wake of this conflict, the destabilization of the region escalates for no apparent reason. The player’s character becomes entangled in the knot of incomprehensible events in downtown Tarkov, and has to find the way out before the imminent downfall. The city is crawling with local raiders, employees of hostile PMC, peacekeepers and a host of shady characters of unclear loyalties pursuing unknown goals. Everything about Tarkov events is deeply realistic, there was no mysterious cataclysm or alien invasion. We intend to create a world on the brink of civilization’s collapse due to human factors as a background story for Russia 2028 universe. The events that take place in Escape From Tarkov shall lead to war that will throw society into the neo-feudalism. The player’s character is at the center of these events, whose greatest interest, aside escaping from Tarkov, is to figure out what is happening not only in the city, but in the outside world as well.


In an interview posted on Russian website MMO13, Battlestate stated that “there will be no servers in their common sense, only Raid game sessions and a free roam server with separate settings.” Players can either adventure solo or band together to complete quests and participate both in PvE (player vs. Environment, or AI) and PvP (player vs. player) combat. Escape From Tarkov abides by traditional MMO elements, like “quests, PvP/PvE raids, strong storytelling component, [and a] detailed inventory and cache management and economic system.” It also eschews traditional MMO combat elements by delivering a realistic ballistics system for its guns, as well as real-time combat instead of turn-based combat. The Tarkov team summed up the gameplay experience as “partly [resembling] Destiny and [the] yet to be released The Division, but with a bias for realism and hardcore.”

Escape From Tarkov’s main game mode will be based on completing main scenarios called Raids, which take place in a variety of locales from suburbs to chemical plants and will eventually lead to the player’s escape from the Tarkov hotzone. 64 players can participate in a Raid at a time. During a Raid, players will procure loot and experience points, which can be spent on a complex skill system. Players can enter Raids alone or with a group. The game’s world is not persistent, either; according to the Tarkov team, Raids “will feature the daytime and weather changes and various random events, like mortar strikes or invasions of local looters, The Savages.” Once opened, Raids can be revisited as many times as players would like. They can also be explored solo, without interference from other players, in a mode called Free Roam.

Each of these Raids will unveil more about Tarkov’s dark past. The Tarkov team promised that they “will gradually present [the game’s story] in the quests in the form of info-carrying items, conversations and cinematics,” with many items prompting players to solve riddles that will uncover pieces of backstory when solved.

The aforementioned skill system features “over 150 skills with unique abilities split into 4 categories – physical, mental, combat and practical – which cover all aspects of character development.” Players must maintain these skills by investing experience points in them. If neglected for too long, skills will begin to fade. When a player chooses a private military company (PMC) at the start of the game, they will be given a starter kit of weapons and supplies. As the player progresses throughout the game, their physical and moral actions will determine how their avatar will be classified over time.

On the subject of weapons, players will acquire new firearms as they explore Tarkov. Building an arsenal is intended to be difficult, as players will also have to manage their survival supplies like food, medicine, and currency. Players can trade loot for other desired loot both with NPCs and with players. The guns themselves are intended to operate as remarkably lifelike recreations:


All weapons featured in the game are absolutely real and have truly lifelike physical properties. They get misaligned, jam and malfunction in all sorts of ways. We guarantee you hadn’t seen anything like this before. As for nonexistent exotic guns like railguns and stuff, we’re not going to introduce any. Realism all the way.

Survival in Tarkov is intended to be “exciting and lifelike,” as the player will have to not only fend off other players, but also disease, radiation poisoning, and starvation. Banding together with other players will be crucial to complete high-level Raids, but players can also betray each other at any point for loot. As described by the Tarkov team,


When you die in the raid, you lose all equipment, except for the money in the secure containers [which are organized outside of raids and act as a private stash for each player]. First, by playing with partners you get to upgrade you skills together (in a hivemind manner). Second, you can communicate with them either via preset radio commands (loot found, enemy spotted, get the door, exit found etc) or your own voice on the microphone. Some of the scenarios specifically require teamplay, as some of the actions will need at least two persons to perform. Third, more guns (especially tactically advantageous ones) can make that very difference that will get you through scenario alive. And finally, more hands mean more loot!

Players will also be able to form traditional MMO guilds, as well as form trade guilds that specialize in exchanging goods in the Tarkov wastelands.

As mentioned before, players will be able to not only kill enemy PMC members, but also their own teammates, for loot. This is discouraged for the most part, however, since a karma system will affect the player in ways that were not discussed in the interview. For players itching to sate their PvP hunger, a team deathmatch mode is also available so players can hone their skills. No word was mentioned on whether there will be traditional ranking ladders for the PvP mode.

The Tarkov team concluded their interview by stating that there is still plenty of work to be done. In terms of features, “it is about 70% ready. Contentwise, it’s only about 30%.” The team plans to launch a closed beta in Q1 2016, with an early access/open beta following soon after. Those interested can sign up on the game’s official website.

Escape From Tarkov is slated to release in Q2 2016 for both PC and Mac operating systems.

"Escape From Tarkov". STALKER/Rainbow Six like PC Only First Person Shooter. UPDATE. - System Wars - GameSpot
 
Re: Ecape from Tarkov

[video=youtube;MmklF4az0pE]https://www.youtube.com/watch?v=MmklF4az0pE[/video]
 
This looks great.


Sent from my iPhone using Tapatalk
 
More amped for this game than any other game ;)


Sent from my iPhone using Tapatalk
 
This looks decent... finally a realistic fps game :)

MMO PVE PVP FPS RPG simulation. Does it get better? If it does, please point me in that direction. Hell, they're even gonna have weapon jams![emoji108]🏼


Sent from my iPhone using Tapatalk
 
This looks damn awesome. Graphics look avg but hell who cares about that if the gameplay is brilliant. Finally someone gets it.
 
Now this game has gotten my ATT when is final release or should i say launch date
 
Maybe i should rephrase that. Ive seen better graphics, especially when they are outside but they are good.
What i was trying to say essentially is that finally someone if putting the focus on the gameplay/story etc and not just making a game that looks spectacular with average gameplay and a basic story
 
Maybe i should rephrase that. Ive seen better graphics, especially when they are outside but they are good.
What i was trying to say essentially is that finally someone if putting the focus on the gameplay/story etc and not just making a game that looks spectacular with average gameplay and a basic story

ah ok that's better :D

I've signed up for the beta and I'll be purchasing multiple copies for a couple of mates and my gf.
Can't wait!!
 
[video=youtube_share;bww5U-uIGUA]https://youtu.be/bww5U-uIGUA[/video]

This vid and the explanation is just fantastic...

I really can't wait anymore lol
 
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[video=youtube_share;e7ANl6qHmgE]https://youtu.be/e7ANl6qHmgE[/video]
 
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Well i should then get a ps4 good excuse i have now would have been nice if the developers added single player campaign for pc version
 
[video=youtube_share;RTdwxpSNgCc]https://youtu.be/RTdwxpSNgCc[/video]

We said back in March that the upcoming multiplayer FPS Escape From Tarkov is "taking gun customization to absurd heights.” The game's gun selection is extensive, and each weapon can be broken down into remarkably detailed components. You can even strip them down and watch the internal mechanisms working as they fire, although that's not particularly good for them in combat. And combat is what it's all about, after all.

The new footage is “raw alpha,” which I guess indicates that it's different from straight-up alpha gameplay somehow. Whatever it means, it looks good, and it sounds great, too: The gunfire has real weight, and nothing embodies the spirit of angry men trying to kill each other than shouting in Russian.

I will always lament the absence of a single-player campaign, especially since Escape From Tarkov is so reminiscent of the great post-Chernobyl FPS Stalker, but I'm still really looking forward to giving it a try. When that will be is anyone's guess, but you can sign up for closed beta access at escapefromtarkov.com.

Escape From Tarkov combat footage is intense and Russian - PC Gamer
 
Wow, that just looks amazing. I can't wait for this game


Sent from my iPhone using Tapatalk
 
Escape From Tarkov has a really unique and cool way that they're tackling the usual skill system, from how you learn them to how you eventually forget them

It's easy to neglect putting in a proper skill or talent system in a game. It's also easy to fall into the trap of making your games system of competence uninspired or copy the more successful models outright. Escape From Tarkov has taken the hard road with a very unique approach. Not so much learning them, but in retaining them. And of course there's a massive list of skills you can learn, all useful to the progression of the game.
51577_1_escape-tarkovs-game-skill-system-make-envious.jpg

In the model that Battle State Games is using, learning skills is done through a repetition system. The things you do make you better at them, and you can upgrade skills once you've done them a distinct number of times, letting you then do the same thing to the upgraded skill and so forth. That's great, it's been done to great success before, and so long as you don't have to grind too much for skills, it should work well here, too.

The real fun part comes in how you retain those skills. Everything you learn can be unlearned if you don't use it often enough. Thankfully there's a predefined minimum that skills are rolled back to so you don't completely forget them outright. They've even modeled a bit of muscle memory in how you can retrain forgotten skills more easily and quickly too. We've got the full list of skills as they are now just below after the break. The great thing is that they're inclined to add more as development progresses, so this isn't complete at all, but just a start.

51577_2_escape-tarkovs-game-skill-system-make-envious.jpg

51577_3_escape-tarkovs-game-skill-system-make-envious.jpg


Ph - physical

Endurance

Strength

Vitality

Health

Stress resistance

Metabolism

Immunity



M - Mental

Perception

Intellect

Attention

Charisma

Memory



C - Combat

Pistols

Revolvers

SMGs

Assault rifles

Shotguns

DMR

Sniper rifles

LMGs

Heavy machineguns

Under-barrel weapon systems

Grenade launchers

Throwing weapons

Special weapons

Melee weapons

Preparing for action

Recoil control

Weapon switching

Troubleshooting



P - Practical

Sniping

Covert movement

Prowling

Basic medical aid

Field medical aid

Light armor

Heavy armor

Gear distribution

Basic weapon modification

Advanced weapon modification

Nighttime operations

Silent operations

Clean operations

Barter

Multi-level marketing

Free trading

Task performance

Shadow connections

Auctions

Lock picking

Search

Electronic hacking

Trap placement

Minelaying

Explosive devices

Weapon treatment



S - Special

BEAR

AK weapon systems

High caliber

Assault operations

Raw power

Authority

Zeroing



USEC

AR weapon systems

Total weapon modification

Tactics

Negotiations

Escape From Tarkov's in-game skill system might make you envious
 
I can't wait any longer for this :(
[MENTION=3706]PancakesZA[/MENTION] stop posting these things you are sending me into a deep state of depression ;)
 
We will demonstrate in real time different game play elements, weapon handling, character load-out, equipment setup and inventory. This broadcast will also show the process of exploring the locations, and, of course, combat mechanics
[video=youtube;FIpsx6JzfC8]https://www.youtube.com/watch?v=FIpsx6JzfC8[/video]
 
Is it unwise to pin all our Stalker 2 hopes and wishes on Escape From Tarkov, even though it's dissimilar in many ways? Perhaps, but oooh, doesn't it look quite Stalker-y, with its vaguely apocalyptic environments, its factional warfare, and its survival elements. Tarkov differentiates itself with its not-actually-post-apocalyptic setting, its online elements, and its seemingly even more hardcore survival focus, and now some new footage has appeared to show how things are progressing. Things appear to be progressing pretty well.

Here are 15 minutes of Escape From Tarkov footage set in a boring factory, but a boring factory rendered in exquisite detail:

[video=youtube_share;bbDWpLb-hdw]https://youtu.be/bbDWpLb-hdw[/video]

If you're not quite sure what the game's all about, have a read of the About page on the official site. Escape From Tarkov will release in alpha this August, giving you a chance to experience its comprehensive gun customisation for yourself.
 

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