Are you using a monitoring tool like MSI Afterburner/Riva Tuner? If so you should maybe try recording some gameplay with the following stats on the monitor:
- GPU Usage
- VRAM Usage
- GPU Temp
- FPS
Include any relevant FPS counters such as 1% lows, average, etc...
- Frame Time Graph (you can see spikes much easier)
- CPU Usage for each core
- CPU Clock Frequency per core
- CPU Temps
- RAM Usage
This will allow us to see these stutters as they are happening and perhaps shed some light as to the cause.
I'd recommend that you use OBS in conjunction with NVENC to record at 5000kbps or so.
In my experience, such stutters in fast-paced shooters can be a result of unstable core usage and clocks.
Looking at the minimum and recommended CPUs for this title, it seems it would favor quad or octa cores, so perhaps you may try setting the game's CPU affinity to only use 4 cores instead of all 6. I have had some luck with this on Linux, with various titles(Apex and Halo Infinite as examples), this forces those 4 cores to boost more consistently and thus provide more stability as it does not clock up and down as much as load changes. You can also check your Power settings in Windows, for your current power plan and double-check under advanced power settings that the CPU is set to rather spin up fans before clocking down, there is another setting where you can set the minimum and maximum CPU states, for testing purposes you can bump the minimum up to around 50 or 70% and see if that perhaps results in more stable clocks.
Yeah its been on. Same stuff.
Setting CPU affinity in Windows