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Rumour mills are buzzing with news that the Oculus Quest V2 will be launching in September it seems. Having moved from the tethered only experience to the Quest way, I can't see myself going back to tethered only versions of headsets. Waiting on the next Quest version in anticipation:)

I am also interested to see what it is like, especially if it has a proper tethered option (I know the Quest does as well, but it is compressed image sent) but at the end of the day 90% of the things I use VR for are PC based so I would rather have a good tethered experience vs. a less good wireless one (e.g. racing sims, flight sims, etc.) If the Quest 2 tethered experience is equal or greater than the Rift S then it is something I would consider, but that said I think I need another gen to be released before upgrading from my O+, not just to justify the jump but also for PC hardware to be able to run at those higher resolutions (or through foveated rendering or variable shading techniques etc.)
 
I am also interested to see what it is like, especially if it has a proper tethered option (I know the Quest does as well, but it is compressed image sent) but at the end of the day 90% of the things I use VR for are PC based so I would rather have a good tethered experience vs. a less good wireless one (e.g. racing sims, flight sims, etc.) If the Quest 2 tethered experience is equal or greater than the Rift S then it is something I would consider, but that said I think I need another gen to be released before upgrading from my O+, not just to justify the jump but also for PC hardware to be able to run at those higher resolutions (or through foveated rendering or variable shading techniques etc.)
I for one with my old eyes could barely tell the difference between a Rift S tethered experience and a Quest tethered experience. Just barely. But even then i chalked that marginal difference down to the different screen technologies between the two. The Quest, to me, offers a superior overall user experience as you can enjoy the full untethered VR experience and Oculus Quest ecosystem and if you feel like upping the ante and experiencing AAA PCVR experiences, that option is also available. Best of both worlds without very marginal sacrifice.
Hoping the new Quest will set the bar even higher and once again set the tone and shake up the VR landscape like the current version did.
 
yeah - stock is the main issue, even directly from Oculus

Thought I'd mention stock is back, can get Oculus Rift S on Amazon, or through Scott's Shipping, or even Takealot (though the takealot price is rather high, but I guess you get local warranty, but no idea who the local warranty supplier would be).
 
Quest 2 release is around the corner.
Absolutely terrible news. I've only just realized I can't afford all these new tech releases.
 
Quest 2 release is around the corner.
Absolutely terrible news. I've only just realized I can't afford all these new tech releases.
Same here - dreaming of all these grand new toys.
Intrigued to see if this(New Quest) is an upgrade or a"side-grade" with lower price.

That lower price is going to play huge for VR over th xmass season
 
Same here - dreaming of all these grand new toys.
Intrigued to see if this(New Quest) is an upgrade or a"side-grade" with lower price.

That lower price is going to play huge for VR over th xmass season

It only costs... you soul. Okay, maybe not that extreme, but I see a lot of backlash about the new Oculus requirements that your Oculus login is now a facebook account and that the two are linked and Mark peeps at you while you play, or something.
 
It only costs... you soul. Okay, maybe not that extreme, but I see a lot of backlash about the new Oculus requirements that your Oculus login is now a facebook account and that the two are linked and Mark peeps at you while you play, or something.
Very true, and many people are upset about it.
However, I still think that a significant amount if people will not give a damn. Look at how Tik Tok has spread and nobody cares about the very real privacy complaints.
 
Having a nightmare trying to get my Rift S to work with my Laptop, which seems to be quite a common problem. If i cant get it sorted in the next few days it will be up for sale
 
Having a nightmare trying to get my Rift S to work with my Laptop, which seems to be quite a common problem. If i cant get it sorted in the next few days it will be up for sale

What problems are you experiencing?
 
What problems are you experiencing?

Im having issues with the display port connection remaining active. Im plugging the headset into the mini display port on my laptop using the included adapter. Within the Oculus app it goes through the setup and i get a green tick when plugging in the USB cable and then a green tick when plugging in the display port cable. The display port cable stays connected only for about 5 to 25 seconds, seems to vary.

I keep getting the error message "display port not connected". I have gotten the headset to display for about 25 seconds max before it just goes to a black screen. The screen will also go on and off rapidly during this time, displaying the image for a few split seconds then going off and repeating that until it just stays off.

I have got the latest windows updates, driver updates and the headset is updated. I have used DDU to uninstall everything and reinstall latest drivers. I've completely removed and reinstalled the Oculus app a few times as well. Nothing seems to work.

I'm kind of at the end of the road here with trying to fix it as i feel i have tried everything over the last 3 days to get it working. The only other thing i have found online seems to be updating and flashing the BIOS of the video card, which is a GTX 1070 in my laptop. This is proving to be a misson and i have logged a ticket with Gigabyte support so i will see how that goes.
 
I do think VR is going to be amazing one day but at the moment I think it's one of those things that sounds sick, you get it and it's really fun for 3 weeks and then you never touch it again :D
 
I do think VR is going to be amazing one day but at the moment I think it's one of those things that sounds sick, you get it and it's really fun for 3 weeks and then you never touch it again :D
That's going to be different for every person.
The friction of getting into VR has been lowered a lot and Carmack mentioned at OC6 that they saw a massive improvement in retention between the Rift and Rift S because of that, despite having the same content. The people I know who have Quests have been using them for a few months and still do.

The other scenario is anyone who plays simulators (flying/racing) - once you've played a sim with a good VR setup, no screen setup will ever be good again. The immersion alone is enough to hook a person, but there is no substitute for the real depth perception that VR provides.
 
Im having issues with the display port connection remaining active. Im plugging the headset into the mini display port on my laptop using the included adapter. Within the Oculus app it goes through the setup and i get a green tick when plugging in the USB cable and then a green tick when plugging in the display port cable. The display port cable stays connected only for about 5 to 25 seconds, seems to vary.

I keep getting the error message "display port not connected". I have gotten the headset to display for about 25 seconds max before it just goes to a black screen. The screen will also go on and off rapidly during this time, displaying the image for a few split seconds then going off and repeating that until it just stays off.

I have got the latest windows updates, driver updates and the headset is updated. I have used DDU to uninstall everything and reinstall latest drivers. I've completely removed and reinstalled the Oculus app a few times as well. Nothing seems to work.

I'm kind of at the end of the road here with trying to fix it as i feel i have tried everything over the last 3 days to get it working. The only other thing i have found online seems to be updating and flashing the BIOS of the video card, which is a GTX 1070 in my laptop. This is proving to be a misson and i have logged a ticket with Gigabyte support so i will see how that goes.

You should try buying an AMD graphics card.
 
Sell the laptop, Nivea should stick to making cosmetic products. 😂 Btw, I had to endure @Evacol b**ching all weekend so it's all just a joke.
 
Im having issues with the display port connection remaining active. Im plugging the headset into the mini display port on my laptop using the included adapter. Within the Oculus app it goes through the setup and i get a green tick when plugging in the USB cable and then a green tick when plugging in the display port cable. The display port cable stays connected only for about 5 to 25 seconds, seems to vary.

I keep getting the error message "display port not connected". I have gotten the headset to display for about 25 seconds max before it just goes to a black screen. The screen will also go on and off rapidly during this time, displaying the image for a few split seconds then going off and repeating that until it just stays off.

I have got the latest windows updates, driver updates and the headset is updated. I have used DDU to uninstall everything and reinstall latest drivers. I've completely removed and reinstalled the Oculus app a few times as well. Nothing seems to work.

I'm kind of at the end of the road here with trying to fix it as i feel i have tried everything over the last 3 days to get it working. The only other thing i have found online seems to be updating and flashing the BIOS of the video card, which is a GTX 1070 in my laptop. This is proving to be a misson and i have logged a ticket with Gigabyte support so i will see how that goes.

I actually think your issue may be USB/power related. You are using a USB 3.0 port right? Do you have a bunch of other items plugged into other USB ports (they sometimes share the same controller and power) or perhaps using a hub. If you have access to one you might try getting a *powered* USB 3.0 hub, that way the hub can supply its own power to the headset rather than relying on the USB ports of the laptop to provide enough power. If you are using a powered USB hub make sure that you are using the high-power port (not all the ports are necessarily high power, my hub for example only has one port with the SS usb lightning symbol).

Edit: Oh, and turn off USB power management
(Oculus Rift S guide: Fixing tracking problems and blackouts)

and turn off "fast startup", it somehow limits usb power.
 
I actually think your issue may be USB/power related. You are using a USB 3.0 port right? Do you have a bunch of other items plugged into other USB ports (they sometimes share the same controller and power) or perhaps using a hub. If you have access to one you might try getting a *powered* USB 3.0 hub, that way the hub can supply its own power to the headset rather than relying on the USB ports of the laptop to provide enough power. If you are using a powered USB hub make sure that you are using the high-power port (not all the ports are necessarily high power, my hub for example only has one port with the SS usb lightning symbol).

Edit: Oh, and turn off USB power management
(Oculus Rift S guide: Fixing tracking problems and blackouts)

and turn off "fast startup", it somehow limits usb power.


I am plugging it in to a USB 3.0 port. But i am thinking it might be a power issue as well, although the error message i keep getting relates to the Display port. I have unplugged all other things from the laptop and had only the headset plugged in but still doesn't work, i've also tried all 3 of the different USB 3.0 ports on my laptop but it is the same story.

I will get a powered USB hub and see if that works, as it seems to be the last possible solution.
 
OMG!


If this is what they are releasing on Wednesday at a LOWER price....there will be many many who said "f@ck FB" who will be getting one anyway....souls are cheap yoh!
 
If they have fixed the comfort of the device then it is an easy recommendation. I just bought a rift s to replace my quest and it is so much easier to wear over long play sessions.
 
OMG!


If this is what they are releasing on Wednesday at a LOWER price....there will be many many who said "f@ck FB" who will be getting one anyway....souls are cheap yoh!

Looks pretty decent. If the link cable allows for image quality on par with a non-standalone headset it will definitely be on my to consider list.
 
Looks pretty decent. If the link cable allows for image quality on par with a non-standalone headset it will definitely be on my to consider list.
Lets hope.
Link was kinda bullied into the Quest 1
In 2018 - Carmack said they talked about including the hardware to make video input via the USB-C cable possible but in the end decided to ditch it for cost savings. He said video input via USB-C was not possible and they will rather look into streaming over wifi. (source)

Then a year later at OC6 they announced Link - clearly realizing the oversight and value of making the Quest effectively duel purpose.
But it was a "hack" - they had to figure out how to get past their hardware omission with a novel software implementation. A hack that turned out to be immensely popular and worked shockingly well considering IT WAS NOT SUPPOSED TO BE POSSIBLE.
In his talk at OC6(2019) Carmack went into extensive detail on what a technological feat this was.

So my guess/hope would be that they maybe implemented Link on a hardware integrated level this time around and that it therefor would be far more optimized.

I also know that the XR2 chipset supports Wifi 6, and even supports Wifi 8023.11ay aka Wi-Gig 60Hz - which is the tech that powers Vive's wireless connection - it also supports 5G - so technically this hardware opens up a lot of options for wireless streaming.
 
Well the Quest 2 is basically now the pinnacle of VR. Everything a headset needs, it has.
It opens up so many doors, will hit the sweet spot for Wireless streaming too.

Oculus Quest 1 got very very close but fell just short of that. This solves all the issues.
 
$299 for the Quest 2. My preference is still the Reverb G2 because I'm more into PC gaming and flight/racing/space sims unless they have somehow updated the link so that it is equal to direct HDMI/DP connection. Then it will be a difficult choice, the G2 might still be my preference due to higher resolution, but the Q2 has its benefits I guess. No mention of wireless streaming.


Well the Quest 2 is basically now the pinnacle of VR. Everything a headset needs, it has.
It opens up so many doors, will hit the sweet spot for Wireless streaming too.

Oculus Quest 1 got very very close but fell just short of that. This solves all the issues.

There is a lot more to it I think, FOV, IPD, resolution etc. I don't think we're done with tethered headsets just yet. I wouldn't call it the pinnacle of VR.
 
$299 for the Quest 2. My preference is still the Reverb G2 because I'm more into PC gaming and flight/racing/space sims unless they have somehow updated the link so that it is equal to direct HDMI/DP connection. Then it will be a difficult choice, the G2 might still be my preference due to higher resolution, but the Q2 has its benefits I guess. No mention of wireless streaming.




There is a lot more to it I think, FOV, IPD, resolution etc. I don't think we're done with tethered headsets just yet. I wouldn't call it the pinnacle of VR.
I'm curious. Ever did a side by side comparison of sorts of a tethered Rift S and tethered Quest experience on the same titles?
I have and the differences to me were marginal. Definite difference sure, but certainly not anywhere enough to break immersion or feel like the quest link option is garbage compared to a Rift S. The Quest has undoubtedly been a game changer in the VR space. The Quest 2, considering leak specs and improvements, is going to take it to another level IMO.
Embrace the evolution:)
 
Definite difference sure, but certainly not anywhere enough to break immersion or feel like the quest link option is garbage compared to a Rift S.

Never meant to imply that it was garbage, that's why I was specific that my usage is mostly PC seated experiences so I'd rather get higher resolution and FOV.
 
I'm curious. Ever did a side by side comparison of sorts of a tethered Rift S and tethered Quest experience on the same titles?
I have and the differences to me were marginal. Definite difference sure, but certainly not anywhere enough to break immersion or feel like the quest link option is garbage compared to a Rift S. The Quest has undoubtedly been a game changer in the VR space. The Quest 2, considering leak specs and improvements, is going to take it to another level IMO.
Embrace the evolution:)
I had the quest and the rifts S so can talk to comparison, the link wasn't great for all games. I did however only use it when the support just came out so can't talk to improvements on the tech. In Beat Saber the link latency was noticeable, in space pirate trainer less so. It was more noticeable in games that required physical movement over stick. Then again un-tethered Beat Saber even at the lower fidelity was a superior experience. Affordable wireless PC VR cant come soon enough.

The main joy of the quest was that the family could use it without effecting my gaming time, the way the rift did. This is an important tip for those who need help justifying the purchase to their spouse/family, sell the idea as a family VR console.

I'm just hoping I got my pre-order for the Q2 in time for the first wave of deliveries.
 
Out of interest, aside from the latency, were there any noticeable visual artifacts/compression artifacts?
I also assume there is a bit of a performance hit because the PC has to take the stream, compress it, send it to the headset, which then decompresses it. Maybe not an issue for easy to run games, but might make a difference for some (and unlike monitor gaming 1 or 2 fps can make the difference between native 90hz or 45hz with ASW (does rift even have ASW... wonder how it works with the link).

I had the quest and the rifts S so can talk to comparison, the link wasn't great for all games. I did however only use it when the support just came out so can't talk to improvements on the tech. In Beat Saber the link latency was noticeable, in space pirate trainer less so. It was more noticeable in games that required physical movement over stick. Then again un-tethered Beat Saber even at the lower fidelity was a superior experience. Affordable wireless PC VR cant come soon enough.

The main joy of the quest was that the family could use it without effecting my gaming time, the way the rift did. This is an important tip for those who need help justifying the purchase to their spouse/family, sell the idea as a family VR console.

I'm just hoping I got my pre-order for the Q2 in time for the first wave of deliveries.
 
Out of interest, aside from the latency, were there any noticeable visual artifacts/compression artifacts?
I also assume there is a bit of a performance hit because the PC has to take the stream, compress it, send it to the headset, which then decompresses it. Maybe not an issue for easy to run games, but might make a difference for some (and unlike monitor gaming 1 or 2 fps can make the difference between native 90hz or 45hz with ASW (does rift even have ASW... wonder how it works with the link).
I had a quest and recently replaced it with a rift s. I wouldn't say that there is much, if any compression artifacting with the link, and comparing the performance of the two devices is very difficult to do as they have different resolution displays.

My biggest gripe (other than terrible comfort) with the quest 1 and link had to be latency - visuals and controller tracking. It made it next to impossible to play higher difficulty beat saber maps.
 

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