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PlayerUnknown's Battlegrounds

Anyone played a good load of both PUBG and Fortnite and can give their opinion on which is better? I've sunk a buttload into Fortnite and although I really enjoy the game, if the continue to nerf the entire game it isn't going to be as much fun as it was when the game came out, because now the skill gap is basically non-existent if you have an SMG. Whilst that isn't fully the problem, my main concern is that the game doesn't feel as rewarding when you get a win or play well in recent times, and I feel with PUBG's updates they seem to be focusing around making the game a more pleasant experience and I'd much rather give that a bash if Fortnite continues to travel downhill forr the rest of this year.(even though I cannot play PUBG because I don't own it xD, I still wouldn't mind an opinion regardless, just so I have some form of a feel)
 
Anyone played a good load of both PUBG and Fortnite and can give their opinion on which is better? I've sunk a buttload into Fortnite and although I really enjoy the game, if the continue to nerf the entire game it isn't going to be as much fun as it was when the game came out, because now the skill gap is basically non-existent if you have an SMG. Whilst that isn't fully the problem, my main concern is that the game doesn't feel as rewarding when you get a win or play well in recent times, and I feel with PUBG's updates they seem to be focusing around making the game a more pleasant experience and I'd much rather give that a bash if Fortnite continues to travel downhill forr the rest of this year.(even though I cannot play PUBG because I don't own it xD, I still wouldn't mind an opinion regardless, just so I have some form of a feel)

Both are great games in their own way.
I think for the more hardcore shooter fans, pubg will appeal more and for the light hearted fun players Fortnite will be better.
I personally prefer PUBG of Fortnite. The mechanics and aiming in Fortnite seem so simple and rudimentary to me
 
FIX PUBG

WHAT IS 'FIX PUBG'?

" FIX THE GAME."

This is a phrase that we’ve been hearing a lot lately. Bugs, performance problems,
and quality-of-life issues have been limiting PUBG's true potential, and you want it fixed.
So we think it's time to do something about it.

FIX PUBG" is a months-long campaign to deliver the changes and improvements that
you've been asking for. We've created a roadmap with specific details about our plans, and
we intend to update it as we go, checking things off as we deliver on our promises.
Check out the full details below.
 
Funny how they are now working so hard on this to fix it in the next three months when the game has been plagued with these issues since release. Rumor has it Ring Of Elysium will see a global release date in 3 months. Coincidence much? :p
 
Livestreaming the dodgebomb event on my YouTube channel. Clicky on my signature xD
 
Did anyone else get a 50-60FPS increase on Sanhok? I haven't updated anything that I know of (except the latest PUBG patch). It's not the FPS unlock, as I'm now getting an average of around 100FPS on that map now with a GTX 970.
 
Did anyone else get a 50-60FPS increase on Sanhok? I haven't updated anything that I know of (except the latest PUBG patch). It's not the FPS unlock, as I'm now getting an average of around 100FPS on that map now with a GTX 970.

Game still runs like shit for me. Only around 80FPS MAX with graphic settings maxed on a Galax SOC 1070
 
All maps ultra with 1080ti 1440p runs between 100-140fps. Have not done the update yet

Sent from my LG-H870 using Tapatalk
 
Any1 want to make a squad and join the Orena season 5 Challenge?
 



DlHuEX0X0AAsu_g.jpg
 
PLAYERUNKNOWN'S BATTLEGROUNDS :: PC 1.0 Update #20

Hey everyone,

Last week, we announced FIX PUBG, an initiative to tackle some of the game’s long-standing bugs and quality of life requests. Update 19 addressed a slew of those already and for Update 20, we’re adding a section to the patch notes to specifically cover FIX PUBG issues. These patch notes will show up in their normal sections as well.

As usual, these updates will be implemented to the test server first and will be applied to the live server at a later date. Here’s what’s coming to the test server today:
  • We’re implementing FIX PUBG related improvements and new content
  • Adding a new AR, the Beryl M762, to all maps for wider weapon diversity and strategy.
  • Adding a new Sanhok exclusive vehicle, the scooter!
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Also we’re introducing more new functions such as TPP camera position setting and reporting system improvements.
  • Decreased the minimum required players for starting a custom match from 10 to 8
  • Please note there may be additional changes made before this patch comes to live servers
An update on the Tukshai: The Tukshai is an upcoming Sanhok exclusive three-wheeled vehicle which we'd originally planned to release in the month after Sanhok came to live servers. Due to higher priority development tasks and the extra fine tuning required to make driving experience of the three-wheeled Tukshai feel just right, it will now be released in September.

FIX PUBG Update Section

Quality of Life
  • [LOADING SCREEN] Added a key guide to the loading screen tips
  • [UI/UX #01] Targeted interactive objects are now more easily distinguishable by the highlighted outline
  • [DEATH CAM REPORTING] Players can now report a player even if the deathcam’s target wasn’t shown properly
  • [KILL FEED DISPLAY #01] You can now adjust your killfeed display options
    • For war mode/observer screen, the amount is fixed to 5 lines
    • You can adjust the normal killfeed results to show 5 to a maximum 10 lines
  • [FIXED-PERSPECTIVE OPTION] Added TPP Aim Camera Position to options.
  • [TEAMMATE REPORTING] You can now report teammates.

Bug Fixes
  • [MIRAMAR FIX #04] Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar.
  • [ITEM MESH] Fixed an issue where items were difficult to distinguish from the floor in the police station in El Azahar on Miramar.
  • [REPLAY #02] Fixed an issue in replays where a player appears to be in an unarmed state even though the character is armed with a weapon.
  • [REPLAY #03] Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay.
  • [REPLAY #04] Fixed the issue where the bolt-action animation doesn't always occur during replays.
  • [REPLAY #05] Fixed the issue where certain sounds are not playing during replays.
  • [CHARACTER MOVEMENT #04] Fixed the issue where a prone player is shown to be moving very fast while on a sloped area.
  • [SPECTATING] Fixed an issue where when spectating a teammate, a teammate's kill feed will be displayed in white instead of blue.
  • [GETTING STUCK #02] Fixed an issue where characters can sometimes get stuck between a wall and vehicle while exiting the passenger seat when the vehicle is touching a wall.
  • [LOOT EFFECTS] Fixed the issue where the looting sound and visual effects play, even though the item is not looted, if the character moves away while looting.
  • [BLOOD EFFECTS] Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
  • [FUEL GAUGE] Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

New Weapon: Beryl M762
9117aa82044dc80135921f0e96c0fd91e2f3629b.jpg


  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.
New Sanhok-Exclusive Vehicle: Scooter

71d497aed257deb77a068c5e6d3e1793801b7e07.jpg


  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

Gameplay
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

a325e915b1d78d9a6f5336b7f8d1591015cb30e3.jpg


UI/UX

21d942282a6f326aa21ca16696a8d63853ea2f57.png


b731d60a49c3f92133bfc3308d7b3a532889cf55.png


  • Targeted objects are now more easily distinguishable by the highlighted outline
  • When a player is not in a group, the default team mode is set to Squad mode in the lobby
    • After playing any other modes, the setting will be saved to the latest one.

8c9c07a6d05d43d725b812585d6428f1150ce0e2.png


Improved the design of the map markers
  • This is thanks to feedback that some players were confusing the previous marker design with the player icon

Anti-cheat & Reporting

Added a report feedback system so players can receive an update when their reports have resulted in action.
  • It will show the report description, player’s name and report status.
  • Added the ability to report teammates in the team management window
  • Added 2 new report options to the report window

  • Custom Match
    • Players will now be able to access custom match settings, even if they are not the owner of the session
    • Added two more custom game presets
      • War mode
        • Bomb kit (Dodgebomb): a game mode which only uses throwables
        • VSS kit: a game mode which only uses the VSS
    • Decreased the minimum required players for starting a custom match from 10 to 8
  • Skin & Items
    • PGI Team Hoodies sale has been extended.
      • Sale of these items will end on Aug 21 at 7pm PDT / Aug 22 4am CEST / Aug 22 11am KST

  • Bug Fixes
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue in replays where a character appears to be unarmed even though the character is armed
  • Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay
  • Fixed the issue where the bolt-action animation doesn't always occur during replays
  • Fixed the issue where certain sounds were not playing during replays
  • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where when crouching was set as "hold" and the hotkey was used multiple times in quick succession, the action would act as if set to the "toggle" setting
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

    Thanks for playing :)
    - The PUBG Team

    -

    These patch notes have been updated:
    ________________________
    Update - 08/21/2018
    FIX PUBG Update Section
    Bug Fixes
  • [FUEL GAUGE] Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard
    ________________________
    New Sanhok-Exclusive Vehicle: Scooter
  • Both the scooter and 2-seater motorbike can be found on Sanhok

    Bug Fixes
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where when crouching was set as "hold" and the hotkey was used multiple times in quick succession, the action would act as if set to the "toggle" setting
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard
 
PLAYERUNKNOWN'S BATTLEGROUNDS :: PC 1.0 Update #20

Hey everyone,

Last week, we announced FIX PUBG, an initiative to tackle some of the game’s long-standing bugs and quality of life requests. Update 19 addressed a slew of those already and for Update 20, we’re adding a section to the patch notes to specifically cover FIX PUBG issues. These patch notes will show up in their normal sections as well.

As usual, these updates will be implemented to the test server first and will be applied to the live server at a later date. Here’s what’s coming to the test server today:
  • We’re implementing FIX PUBG related improvements and new content
  • Adding a new AR, the Beryl M762, to all maps for wider weapon diversity and strategy.
  • Adding a new Sanhok exclusive vehicle, the scooter!
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Also we’re introducing more new functions such as TPP camera position setting and reporting system improvements.
  • Decreased the minimum required players for starting a custom match from 10 to 8
  • Please note there may be additional changes made before this patch comes to live servers
An update on the Tukshai: The Tukshai is an upcoming Sanhok exclusive three-wheeled vehicle which we'd originally planned to release in the month after Sanhok came to live servers. Due to higher priority development tasks and the extra fine tuning required to make driving experience of the three-wheeled Tukshai feel just right, it will now be released in September.

FIX PUBG Update Section

Quality of Life
  • [LOADING SCREEN] Added a key guide to the loading screen tips
  • [UI/UX #01] Targeted interactive objects are now more easily distinguishable by the highlighted outline
  • [DEATH CAM REPORTING] Players can now report a player even if the deathcam’s target wasn’t shown properly
  • [KILL FEED DISPLAY #01] You can now adjust your killfeed display options
    • For war mode/observer screen, the amount is fixed to 5 lines
    • You can adjust the normal killfeed results to show 5 to a maximum 10 lines
  • [FIXED-PERSPECTIVE OPTION] Added TPP Aim Camera Position to options.
  • [TEAMMATE REPORTING] You can now report teammates.

Bug Fixes
  • [MIRAMAR FIX #04] Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar.
  • [ITEM MESH] Fixed an issue where items were difficult to distinguish from the floor in the police station in El Azahar on Miramar.
  • [REPLAY #02] Fixed an issue in replays where a player appears to be in an unarmed state even though the character is armed with a weapon.
  • [REPLAY #03] Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay.
  • [REPLAY #04] Fixed the issue where the bolt-action animation doesn't always occur during replays.
  • [REPLAY #05] Fixed the issue where certain sounds are not playing during replays.
  • [CHARACTER MOVEMENT #04] Fixed the issue where a prone player is shown to be moving very fast while on a sloped area.
  • [SPECTATING] Fixed an issue where when spectating a teammate, a teammate's kill feed will be displayed in white instead of blue.
  • [GETTING STUCK #02] Fixed an issue where characters can sometimes get stuck between a wall and vehicle while exiting the passenger seat when the vehicle is touching a wall.
  • [LOOT EFFECTS] Fixed the issue where the looting sound and visual effects play, even though the item is not looted, if the character moves away while looting.
  • [BLOOD EFFECTS] Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
  • [FUEL GAUGE] Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

New Weapon: Beryl M762
View attachment 19534

  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.
New Sanhok-Exclusive Vehicle: Scooter

View attachment 19535

  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

Gameplay
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

View attachment 19536

UI/UX

View attachment 19537

View attachment 19538

  • Targeted objects are now more easily distinguishable by the highlighted outline
  • When a player is not in a group, the default team mode is set to Squad mode in the lobby
    • After playing any other modes, the setting will be saved to the latest one.

View attachment 19539

Improved the design of the map markers
  • This is thanks to feedback that some players were confusing the previous marker design with the player icon

Anti-cheat & Reporting

Added a report feedback system so players can receive an update when their reports have resulted in action.
  • It will show the report description, player’s name and report status.
  • Added the ability to report teammates in the team management window
  • Added 2 new report options to the report window

  • Custom Match
    • Players will now be able to access custom match settings, even if they are not the owner of the session
    • Added two more custom game presets
      • War mode
        • Bomb kit (Dodgebomb): a game mode which only uses throwables
        • VSS kit: a game mode which only uses the VSS
    • Decreased the minimum required players for starting a custom match from 10 to 8
  • Skin & Items
    • PGI Team Hoodies sale has been extended.
      • Sale of these items will end on Aug 21 at 7pm PDT / Aug 22 4am CEST / Aug 22 11am KST

  • Bug Fixes
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue in replays where a character appears to be unarmed even though the character is armed
  • Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay
  • Fixed the issue where the bolt-action animation doesn't always occur during replays
  • Fixed the issue where certain sounds were not playing during replays
  • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where when crouching was set as "hold" and the hotkey was used multiple times in quick succession, the action would act as if set to the "toggle" setting
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

    Thanks for playing :)
    - The PUBG Team

    -

    These patch notes have been updated:
    ________________________
    Update - 08/21/2018
    FIX PUBG Update Section
    Bug Fixes
  • [FUEL GAUGE] Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard
    ________________________
    New Sanhok-Exclusive Vehicle: Scooter
  • Both the scooter and 2-seater motorbike can be found on Sanhok

    Bug Fixes
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where when crouching was set as "hold" and the hotkey was used multiple times in quick succession, the action would act as if set to the "toggle" setting
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard

Dam no training grounds
 
Think I am going to play again a bit tonight. Have not played in quite some time
 
Think I am going to play again a bit tonight. Have not played in quite some time
I played recently...was basically exactly what I remember. Not sure what all the updates have changed, but it's still the same game, same lag, same issues for me. I played one game came 9th, exited. Doubt I'll play again.
 
I played recently...was basically exactly what I remember. Not sure what all the updates have changed, but it's still the same game, same lag, same issues for me. I played one game came 9th, exited. Doubt I'll play again.
That is exactly what I am afraid of :/
 
Why do I feel that the mobile version is much more stabler than the PC version :p
 
Why do I feel that the mobile version is much more stabler than the PC version :p
Aside from the obvious lag it seems ok.
I hate getting onto laggy servers though, run 1 meter and back again and run and back and run and back, fuck you door and back and wtf I already opened that door...….
 

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